house/TODO

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2023-01-09 14:44:53 +00:00
✓ portals to other scenes
2023-01-06 14:09:46 +00:00
✓ collision events
✓ touch events/interactions
2023-01-06 15:02:36 +00:00
✓ motion with xr without a controller
2023-01-09 14:44:43 +00:00
✓ make texture scaling divide instead of multiply. multiply is more sensible for thinking about
scaling, but divide makes sense in terms of scaling the *object* the texture is applied to. a
1mx1m texture on a 10mx10m surface is easier to scale if you say "10x10", like "10 repeats x 10
repeats" rather than "0.1x0.1" i.e. "make one repeat a tenth of the size of the surface"