✓ portals to other scenes ✓ collision events ✓ touch events/interactions ✓ motion with xr without a controller ✓ make texture scaling divide instead of multiply. multiply is more sensible for thinking about scaling, but divide makes sense in terms of scaling the *object* the texture is applied to. a 1mx1m texture on a 10mx10m surface is easier to scale if you say "10x10", like "10 repeats x 10 repeats" rather than "0.1x0.1" i.e. "make one repeat a tenth of the size of the surface"