Simplify and rename %%boot to actor-body->spawn-action
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@ -17,7 +17,7 @@
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;; forall
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%%boot
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actor-body->spawn-action
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;;----------------------------------------
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(struct-out actor-state)
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@ -330,9 +330,9 @@
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(script-complete-instruction new-variables)))))
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(void))))
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(define (%%boot thunk)
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(define (actor-body->spawn-action thunk)
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(match ((reply-to (lambda (dummy)
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(thunk)
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(actor (thunk))
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(error '%%boot "Reached end of boot thunk")))
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(void))
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[(spawn-instruction 'actor action-fn _get-next-instr)
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@ -6,10 +6,8 @@
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(struct set-box (new-value) #:transparent)
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(struct box-state (value) #:transparent)
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(%%boot
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(actor-body->spawn-action
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(lambda ()
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(actor
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(actor (forever #:collect [(current-value 0)]
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(assert (box-state current-value))
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(on (message (set-box $new-value))
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@ -19,4 +17,4 @@
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(actor (forever (on (asserted (box-state $v))
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(log-info "client: learned that box's value is now ~v" v)
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(send! (set-box (+ v 1))))))
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)))
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))
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@ -34,16 +34,11 @@
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(send! (shutdown))
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(send! (says user input-string)))))))
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(%%boot
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(actor-body->spawn-action
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(lambda ()
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(actor
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(perform-core-action! (spawn-tcp-driver))
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(network (define us (tcp-listener 5000))
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(until (message (shutdown))
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(assert (advertise (observe (tcp-channel _ us _))) #:meta-level 1)
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(on (asserted (advertise (tcp-channel $them us _)) #:meta-level 1)
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(spawn-session them us))))
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)))
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(spawn-session them us))))))
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@ -10,9 +10,8 @@
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(struct save (file) #:prefab)
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(struct delete (name) #:prefab)
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(%%boot
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(actor-body->spawn-action
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(lambda ()
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(actor
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(perform-core-action! (spawn-timer-driver))
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@ -71,4 +70,4 @@
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(sleep 0.1)
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(print-prompt)))))
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)))
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))
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