Convert DOM and smoketest examples to actor.js
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<!doctype html>
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<html>
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<head>
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<title>JS Marketplace: DOM Example</title>
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<meta charset="utf-8">
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<link href="../../third-party/bootstrap/css/bootstrap.min.css" rel="stylesheet">
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<link href="../../third-party/bootstrap/css/bootstrap-responsive.min.css" rel="stylesheet">
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<script src="../../third-party/jquery-2.0.3.min.js"></script>
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<script src="../../dist/minimart.js"></script>
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<script src="index.js"></script>
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</head>
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<body>
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<h1>DOM example</h1>
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<div class="container-fluid">
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<div class="row-fluid">
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<div class="span3 well" id="counter-holder">
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</div>
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<div class="span9 well" id="clicker-holder">
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</div>
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</div>
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<div class="row-fluid">
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<div class="span12" id="spy-holder">
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</div>
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</div>
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</div>
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</body>
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</html>
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var G;
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$(document).ready(function () {
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var World = Minimart.World;
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var sub = Minimart.sub;
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var pub = Minimart.pub;
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var __ = Minimart.__;
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var _$ = Minimart._$;
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G = new Minimart.Ground(function () {
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console.log('starting ground boot');
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// World.spawn(new Spy("GROUND", true));
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Minimart.DOM.spawnDOMDriver();
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Minimart.RoutingTableWidget.spawnRoutingTableWidget("#spy-holder", "spy");
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World.spawn({
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handleEvent: function (e) {
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if (e.type === "message" && e.message[0] === "jQuery") {
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World.send("bump_count");
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}
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}
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}, [pub(["DOM", "#clicker-holder", "clicker",
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["button", ["span", [["style", "font-style: italic"]], "Click me!"]]]),
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pub("bump_count"),
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sub(["jQuery", "button.clicker", "click", __])]);
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World.spawn({
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counter: 0,
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boot: function () {
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this.updateState();
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},
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updateState: function () {
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World.updateRoutes([sub("bump_count"),
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pub(["DOM", "#counter-holder", "counter",
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["div",
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["p", "The current count is: ", this.counter]]])]);
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},
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handleEvent: function (e) {
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if (e.type === "message" && e.message === "bump_count") {
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this.counter++;
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this.updateState();
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}
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}
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});
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});
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G.startStepping();
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});
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@ -5,7 +5,6 @@
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<meta charset="utf-8">
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<link href="../../third-party/bootstrap/css/bootstrap.min.css" rel="stylesheet">
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<link href="../../third-party/bootstrap/css/bootstrap-responsive.min.css" rel="stylesheet">
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<link href="style.css" rel="stylesheet">
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<script src="../../third-party/jquery-2.0.3.min.js"></script>
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<script src="../../dist/minimart.js"></script>
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<script src="index.js"></script>
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var G;
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$(document).ready(function () {
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var World = Minimart.World;
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var Actor = Minimart.Actor;
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var sub = Minimart.sub;
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var pub = Minimart.pub;
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var __ = Minimart.__;
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@ -12,35 +13,39 @@ $(document).ready(function () {
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Minimart.DOM.spawnDOMDriver();
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Minimart.RoutingTableWidget.spawnRoutingTableWidget("#spy-holder", "spy");
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World.spawn({
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handleEvent: function (e) {
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if (e.type === "message" && e.message[0] === "jQuery") {
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World.spawn(new Actor(function () {
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Actor.subscribe(
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function () { return ["jQuery", "button.clicker", "click", __]; },
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function () {
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World.send("bump_count");
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}
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}
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}, [pub(["DOM", "#clicker-holder", "clicker",
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["button", ["span", [["style", "font-style: italic"]], "Click me!"]]]),
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pub("bump_count"),
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sub(["jQuery", "button.clicker", "click", __])]);
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World.spawn({
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counter: 0,
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boot: function () {
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this.updateState();
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},
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updateState: function () {
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World.updateRoutes([sub("bump_count"),
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pub(["DOM", "#counter-holder", "counter",
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["div",
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["p", "The current count is: ", this.counter]]])]);
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},
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handleEvent: function (e) {
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if (e.type === "message" && e.message === "bump_count") {
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this.counter++;
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this.updateState();
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}
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}
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});
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Actor.advertise(
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function () { return "bump_count"; });
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Actor.advertise(
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function () {
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return ["DOM", "#clicker-holder", "clicker",
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["button", ["span", [["style", "font-style: italic"]], "Click me!"]]];
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});
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}));
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World.spawn(new Actor(function () {
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this.counter = 0;
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Actor.subscribe(
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function () { return "bump_count"; },
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function () {
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this.counter++;
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this.updateRoutes();
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});
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Actor.advertise(
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function () {
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return ["DOM", "#counter-holder", "counter",
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["div",
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["p", "The current count is: ", this.counter]]];
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});
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}));
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});
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G.startStepping();
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});
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@ -1,6 +1,7 @@
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var G;
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$(document).ready(function () {
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var World = Minimart.World;
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var Actor = Minimart.Actor;
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var sub = Minimart.sub;
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var pub = Minimart.pub;
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var __ = Minimart.__;
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G = new Minimart.Ground(function () {
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console.log('starting ground boot');
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World.spawn(new Minimart.Spy("GROUND", true));
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World.spawn({
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counter: 0,
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handleEvent: function (e) {},
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step: function () {
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World.spawn(new Actor(function () {
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this.counter = 0;
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this.step = function () {
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World.send(["beep", this.counter++]);
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return this.counter <= 10;
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}
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}, [pub(["beep", __])]);
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};
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World.spawn({
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handleEvent: function (e) {
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if (e.type === "message" && e.message[0] === "beep") {
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console.log("beep!", e.message[1]);
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}
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}
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}, [sub(["beep", __])]);
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Actor.advertise(function () { return ["beep", __]; });
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}));
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World.spawn(new Actor(function () {
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Actor.subscribe(
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function () { return ["beep", _$("counter")]; },
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function (counter) {
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console.log("beep!", counter);
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});
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}));
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});
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G.startStepping();
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});
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