Let the skeletons have empty nodes sometimes
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@ -165,7 +165,6 @@ proc modify(node: Node; turn: var Turn; outerValue: Value; event: EventKind;
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proc walk(node: Node; turn: var Turn; termStack: TermStack) =
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walk(node.continuation, turn)
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assert not node.isEmpty
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for selector, table in node.edges:
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let
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nextStack = pop(termStack, selector.popCount)
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