house/scene/lobby.pr

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<sprite "light" <hemispheric-light <v 0.1 1.0 0.0>>>
<gravity <v 0.0 -9.81 0.0>>
<sprite "sky" <skybox "textures/Daylight Box UV_0">>
<sprite "ground"
<texture ["textures/grass-256x256.jpg"
<v 100.0 100.0>
<v 0.0 0.0>]
<floor <ground <v 300.0 300.0>>>>>
<sprite "box"
<move <v -6.0 1.0 8.0>
<scale <v 10.0 0.1 10.0>
<texture ["textures/oak-herringbone-5e80fb40b00c9-1200.jpg"
<v 10.0 10.0>
<v 0.0 0.0>
0.75]
<floor <box>>>>>>
<sprite "box2"
<move <v -500.0 0.5 3.0>
<floor
<color 0.0 0.0 1.0 1.0
<scale <v 1000.0 1.0 1.0> <box>>>>>>
<Exit "p" "lobby">
<sprite "p"
<move <v -999.5 2.0 3.0>
<rotate <v 0.0 -0.25 0.0>
<color 1.0 0.0 1.0
<touchable <scale <v 1.0 2.0 1.0> <plane>>>>>>>
<sprite "steps"
<color 0.0 0.5 0.0
<move <v 0.0 0.0 3.5>
<scale <v 1.0 1.0 3.0>
<texture ["textures/oak-herringbone-5e80fb40b00c9-1200.jpg"]
[
<move <v 0.0 0.25 0.0> <box>>
<move <v 1.0 0.0 0.0> <box>>
<move <v 2.0 -0.25 0.0> <box>>
]>>>>>
<Exit "door" "other">
<sprite "door"
<move <v -3.0 0.0 1.5>
<rotate <v 0.0 -0.1 0.0> [
<scale <v 1.0 2.11 1.0>
<texture ["textures/door1.jpg"]
<touchable <move <v 0.0 0.5 0.0> <plane>>>>>
<scale <v 1.0 2.11 0.1> <move <v 0.0 0.5 0.6> <box>>>
]>>>
<sprite "plans"
<texture ["plans/signal-2022-12-27-125451_002.jpeg"]
<move <v 0.0 1.0 -10.0>
<rotate <v 0.1 0.0 0.0>
<scale <v 2.0 2.0 0.1>
<box>>>>>>
<sprite "tower"
<rotate <v 0.1 0.0 0.0>
<move <v -10.0 50.0 13.0>
<scale <v 3.0 100.0 3.0>
<floor
<color 0.5 0.5 0.0
<box>>>>>>>
<sprite "sofa"
<rotate <v -0.125 0.5 0.0>
<scale <v 0.01 0.01 0.01>
<external "objects/IKE020001_obj/IKEA-Arild_2_Seat_Sofa-3D.obj">>>>
<sprite "x"
<move <v 10.0 1.6 -5.0>
<texture ["textures/oak-herringbone-5e80fb40b00c9-1200.jpg"
<v 1.0 3.0 1.0>
<v 0.0 0.0 0.0>]
<csg
<subtract [
<move <v 0.0 0.0 0.5> <scale <v 1.1 3.1 1.1> <mesh <box>>>>
<move <v 0.0 0.0 0.5> <scale <v 1.0 3.0 1.0> <mesh <box>>>>
]>
>
>>>
; <Exit "y" "lobby">
; <sprite "y"
; <move <v 12.0 0.75 -5.0>
; <texture ["textures/oak-herringbone-5e80fb40b00c9-1200.jpg"
; <v 1.0 1.0 1.0>
; <v 0.0 0.0 0.0>]
; <touchable
; <csg
; <intersect [
; <scale <v 0.5 1.0 0.5> <mesh <box>>>
; <mesh <sphere>>
; ]>
; >>
; >>>
[]