87 lines
2.8 KiB
TypeScript
87 lines
2.8 KiB
TypeScript
import { Dataspace, Embedded, Reader, Ref, Schemas, Sturdy } from "@syndicate-lang/core";
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import * as html from "@syndicate-lang/html";
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import * as wsRelay from "@syndicate-lang/ws-relay";
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import * as wakeDetector from './wake-detector.js';
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import * as Shapes from './gen/shapes.js';
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import {
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Engine,
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Mesh,
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Scene,
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} from '@babylonjs/core/Legacy/legacy';
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import { activeFloorMeshes, ShapeTree } from './shapes.js';
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import { startEngine, CreatedScene } from './engine.js';
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assertion type SceneHandle(ds: Embedded<Ref>);
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function interpretScene(scene: Scene, sceneDs: Ref) {
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at sceneDs {
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during Shapes.Sprite({ "name": $name: string }) => spawn named `sprite:${name}` {
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console.log('+shape', name);
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on stop console.log('-shape', name);
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spriteMain(name, scene, sceneDs);
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}
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}
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}
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function spriteMain(name: string, scene: Scene, sceneDs: Ref) {
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at sceneDs {
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let currentShape = ShapeTree.empty(name, scene);
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on stop currentShape.remove();
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during Shapes.Sprite({ "name": name, "shape": $shape: Shapes.Shape }) => {
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console.log('=shape', name, shape);
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currentShape = currentShape.reconcile(name, shape);
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}
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}
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}
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function wsurl(): string {
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const scheme = (document.location.protocol.toLowerCase() === 'https:') ? 'wss' : 'ws';
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return `${scheme}://${document.location.host}/ws`;
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}
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function bootApp(ds: Ref, scene: Scene) {
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spawn named 'app' {
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at ds {
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const url = wsurl();
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const serverCap = Sturdy.asSturdyRef(new Reader<Ref>(
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'<ref "syndicate" [] #[pkgN9TBmEd3Q04grVG4Zdw==]>').next());
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const relayAddr = wsRelay.RelayAddress(Schemas.transportAddress.WebSocket(url));
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during wsRelay.Resolved({
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"addr": relayAddr,
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"sturdyref": serverCap,
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"resolved": $remoteDs_e: Embedded,
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}) => {
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const remoteDs = remoteDs_e.embeddedValue;
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on message wakeDetector.WakeEvent() => {
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send message wsRelay.ForceRelayDisconnect(relayAddr);
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}
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at remoteDs {
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during SceneHandle($sceneDs_e: Embedded) => {
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const sceneDs = sceneDs_e.embeddedValue;
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interpretScene(scene, sceneDs);
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}
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}
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}
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}
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}
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}
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window.addEventListener('load', async () => {
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const scene = await startEngine(
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async (_canvas: HTMLCanvasElement, engine: Engine): Promise<CreatedScene> => ({
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scene: new Scene(engine),
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floorMeshes: () => activeFloorMeshes,
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}));
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Dataspace.boot(ds => {
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html.boot(ds);
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wsRelay.boot(ds, true);
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wakeDetector.boot(ds);
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bootApp(ds, scene);
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});
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});
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