house/src/index.ts

244 lines
9.0 KiB
TypeScript

import { is, embed, stringify, Dataflow, Dataspace, Embedded, Reader, Ref, Schemas, Sturdy, Turn, Value } from "@syndicate-lang/core";
import * as html from "@syndicate-lang/html";
import * as timer from "@syndicate-lang/timer";
import * as wsRelay from "@syndicate-lang/ws-relay";
import * as wakeDetector from './wake-detector.js';
import * as Shapes from './gen/shapes.js';
import * as SceneProtocol from './gen/scene.js';
import { md5 } from './md5.js';
import {
AbstractMesh,
Engine,
FreeCamera,
Mesh,
Scene,
TargetCamera,
Vector3,
WebXRCamera,
} from '@babylonjs/core/Legacy/legacy';
import { activeFloorMeshes, activeTouchableMeshes, ShapeTree, builder as B } from './shapes.js';
import { RunningEngine } from './engine.js';
import { uuid } from './uuid.js';
assertion type SceneHandle(ds: Embedded<Ref>);
function interpretScene(myId: string, scene: Scene, rootMesh: Mesh, sceneDs: Ref) {
at sceneDs {
during Shapes.Sprite({ "name": $name: string }) => spawn named `sprite:${name}` {
if (name === myId) {
console.log('ignoring sprite', name);
} else {
console.log('+shape', name);
on stop console.log('-shape', name);
spriteMain(name, scene, rootMesh, sceneDs);
}
}
}
}
function spriteMain(spriteName: string, scene: Scene, rootMesh: Mesh, sceneDs: Ref) {
at sceneDs {
let currentShape = ShapeTree.empty(spriteName, scene);
currentShape.node.parent = rootMesh;
on stop currentShape.remove();
during Shapes.Sprite({ "name": spriteName, "shape": $shape: Shapes.Shape }) => {
currentShape = currentShape.reconcile(spriteName, spriteName, shape);
currentShape.node.parent = rootMesh;
}
}
}
async function enterScene(
id: string,
runningEngine: RunningEngine,
ds: Ref,
sceneDs: Ref,
email: Dataflow.Field<string>,
) {
const currentSceneFacet = Turn.activeFacet;
console.log('enterScene', sceneDs);
const rootMesh = new Mesh('--root-' + (+new Date()), runningEngine.scene);
interpretScene(id, runningEngine.scene, rootMesh, sceneDs);
const camera = runningEngine.camera;
camera.applyGravity = false;
camera.position = runningEngine.options.initialPos;
let lastTouchTime = 0;
let lastTouchSpriteName = "";
camera.onCollide = (other: AbstractMesh) => {
if (other.metadata?.touchable) {
const now = +new Date();
const touched = other.metadata?.spriteName ?? "";
if ((now - lastTouchTime > 500) || (lastTouchSpriteName !== touched)) {
currentSceneFacet.turn(() => {
at sceneDs {
send message SceneProtocol.Touch({
subject: id,
object: touched,
});
}
});
lastTouchTime = now;
lastTouchSpriteName = touched;
}
}
};
const currentPosition = () => Shapes.Vector3(camera.position);
const currentRotation = () => Shapes.Vector3(
camera instanceof WebXRCamera
? camera.rotationQuaternion.toEulerAngles()
: camera.rotation);
field position: Shapes.Vector3 = currentPosition();
field rotation: Shapes.Vector3 = currentRotation();
const refreshPeriod = Math.floor(1000 / 10);
at ds {
on message timer.PeriodicTick(refreshPeriod) => {
const newPosition = currentPosition();
const newRotation = currentRotation();
if (!is(Shapes.fromVector3(position.value), Shapes.fromVector3(newPosition))) {
position.value = newPosition;
}
if (!is(Shapes.fromVector3(rotation.value), Shapes.fromVector3(newRotation))) {
rotation.value = newRotation;
}
}
}
at sceneDs {
during SceneProtocol.Gravity($direction: Shapes.Vector3) => {
camera.applyGravity = true;
on stop camera.applyGravity = false;
const frameRate = 60;
runningEngine.scene.gravity = new Vector3(direction.x / frameRate,
direction.y / frameRate,
direction.z / frameRate);
}
on message SceneProtocol.Touch({ "subject": id, "object": $o }) => {
console.log('touched', o);
react {
let needStop = true;
on asserted SceneProtocol.Portal({
"name": o,
"destination": $dest: SceneProtocol.PortalDestination
}) => {
needStop = false;
switch (dest._variant) {
case "local":
runningEngine.scene.removeMesh(rootMesh, true);
Turn.active.stop(currentSceneFacet, () => {
react {
enterScene(id, runningEngine, ds, dest.value, email);
}
});
break;
default:
break;
}
}
const checkFacet = Turn.activeFacet;
Turn.active.sync(sceneDs).then(() => checkFacet.turn(() => {
if (needStop) {
stop {}
}
}));
}
}
assert Shapes.Sprite({
name: id,
shape: B.nonphysical(
B.move(position.value, B.many([
B.move({ x: 0, y: -0.9, z: 0 },
B.rotate({ x: 0, y: rotation.value.y, z: 0 },
B.scale({ x: 0.4, y: 1.4, z: 0.1 }, B.box()))),
B.rotate(rotation.value,
B.scale({ x: 0.15, y: 0.23, z: 0.18 }, B.many([
B.box(),
B.move({ x: 0, y: 0, z: 0.501 },
B.texture(
Shapes.TextureSpec.uvAlpha({
path: `https://www.gravatar.com/avatar/${md5(new TextEncoder().encode(email.value.trim()))}?s=256&d=wavatar`,
scale: Shapes.Vector2({ x:1, y:1 }),
offset: Shapes.Vector2({ x:0, y:0 }),
alpha: 1
}),
B.rotate({ x: 0, y: Math.PI, z: 0 },
B.plane()))),
]))),
]))),
});
}
}
function wsurl(): string {
const scheme = (document.location.protocol.toLowerCase() === 'https:') ? 'wss' : 'ws';
return `${scheme}://${document.location.host}/ws`;
}
function bootApp(ds: Ref, runningEngine: RunningEngine) {
spawn named 'app' {
at ds {
const id = uuid();
const url = wsurl();
const serverCap = Sturdy.asSturdyRef(new Reader<Ref>(
'<ref "syndicate" [] #[pkgN9TBmEd3Q04grVG4Zdw==]>').next());
const relayAddr = wsRelay.RelayAddress(Schemas.transportAddress.WebSocket(url));
field email: string = localStorage.getItem('userEmail') ?? id;
const outerFacet = Turn.activeFacet;
const emailInput = document.getElementById('emailInput') as HTMLInputElement;
emailInput.value = email.value;
emailInput.addEventListener('keyup', () => outerFacet.turn(() => {
email.value = emailInput.value;
localStorage.setItem('userEmail', emailInput.value);
}));
during wsRelay.Resolved({
"addr": relayAddr,
"sturdyref": serverCap,
"resolved": $remoteDs_e: Embedded,
}) => {
const remoteDs = remoteDs_e.embeddedValue;
on message wakeDetector.WakeEvent() => {
send message wsRelay.ForceRelayDisconnect(relayAddr);
}
react {
at remoteDs {
stop on asserted SceneHandle($sceneDs_e: Embedded) => {
react {
enterScene(id, runningEngine, ds, sceneDs_e.embeddedValue, email);
}
}
}
}
}
}
}
}
window.addEventListener('load', async () => {
const runningEngine = await RunningEngine.start({
floorMeshes: () => activeFloorMeshes,
touchableMeshes: () => activeTouchableMeshes,
});
Dataspace.boot(ds => {
html.boot(ds);
timer.boot(ds);
wsRelay.boot(ds, false);
wakeDetector.boot(ds);
bootApp(ds, runningEngine);
});
});