house/src/engine.ts

265 lines
9.0 KiB
TypeScript

import {
AbstractMesh,
DualShockPad,
Engine,
FreeCamera,
FreeCameraGamepadInput,
Gamepad as b_Gamepad,
Mesh,
Quaternion,
Scene,
Vector3,
WebXRDefaultExperience,
WebXRSessionManager,
} from '@babylonjs/core/Legacy/legacy';
if ((navigator as any).oscpu?.startsWith('Linux')) {
// ^ oscpu is undefined on chrome on Android, at least...
DualShockPad.prototype.update = function () {
b_Gamepad.prototype.update.call(this);
(window as any).G = this;
(this as any)._rightStickAxisX = 3;
(this as any)._rightStickAxisY = 4;
this.buttonCross = this.browserGamepad.buttons[0].value;
this.buttonCircle = this.browserGamepad.buttons[1].value;
this.buttonTriangle = this.browserGamepad.buttons[2].value;
this.buttonSquare = this.browserGamepad.buttons[3].value;
this.buttonL1 = this.browserGamepad.buttons[4].value;
this.buttonR1 = this.browserGamepad.buttons[5].value;
this.leftTrigger = this.browserGamepad.buttons[6].value;
this.rightTrigger = this.browserGamepad.buttons[7].value;
this.buttonShare = this.browserGamepad.buttons[8].value;
this.buttonOptions = this.browserGamepad.buttons[9].value;
this.buttonLeftStick = this.browserGamepad.buttons[11].value;
this.buttonRightStick = this.browserGamepad.buttons[12].value;
this.dPadUp = this.browserGamepad.axes[7].value < 0 ? 1 : 0;
this.dPadDown = this.browserGamepad.axes[7].value > 0 ? 1 : 0;
this.dPadLeft = this.browserGamepad.axes[6].value < 0 ? 1 : 0;
this.dPadRight = this.browserGamepad.axes[6].value > 0 ? 1 : 0;
};
}
export type Interactivity = {
floorMeshes: () => Mesh[],
touchableMeshes: () => Mesh[],
};
export type EngineOptions = {
initialPos: Vector3,
initialRotation: Vector3,
canvas: HTMLCanvasElement | null,
};
export type ButtonState = { [button: number]: boolean };
export class GamepadState {
buttons: ButtonState = {};
constructor (
public gp: Gamepad, // NB. browser's Gamepad class, not Babylon's Gamepad class.
) {}
latch(button: number): boolean {
let result = false;
const b = this.gp.buttons[button];
if (b) {
if (b.pressed) {
if (!this.isDown(button)) result = true;
this.buttons[button] = true;
} else {
this.buttons[button] = false;
}
}
return result;
}
isDown(button: number): boolean {
return this.buttons[button] ?? false;
}
}
export class RunningEngine {
camera!: FreeCamera;
xrSessionManager: WebXRSessionManager | null = null;
gamepadInput!: FreeCameraGamepadInput;
leanBase: { position: Vector3 } | null = null;
recenterBase: { rotation: Quaternion } | null = null;
padStates: Map<Gamepad, GamepadState> = new Map();
static async start(
interactivity: Interactivity,
options0: Partial<EngineOptions> = {},
): Promise<RunningEngine> {
const options = Object.assign({
initialPos: new Vector3(0, 1.6, 0),
initialRotation: new Vector3(0, 0, 0).scaleInPlace(2 * Math.PI),
canvas: document.getElementById("renderCanvas") as HTMLCanvasElement,
}, options0);
const engine = new Engine(options.canvas, true);
const scene = new Scene(engine);
const xr = await scene.createDefaultXRExperienceAsync({});
return new RunningEngine(options, engine, interactivity, scene, xr);
}
private constructor (
public options: EngineOptions,
public engine: Engine,
public interactivity: Interactivity,
public scene: Scene,
public xr: WebXRDefaultExperience,
) {
this.xrSessionManager = this.xr.baseExperience?.sessionManager ?? null;
if (this.xrSessionManager) {
this.camera = this.xr.baseExperience.camera;
} else {
this.camera = new FreeCamera("camera",
this.options.initialPos,
this.scene);
this.camera.rotation = this.options.initialRotation;
this.camera.minZ = 0.1;
this.camera.inertia = 0.75;
this.camera.speed = 0.5;
this.camera.attachControl(true);
}
this.gamepadInput = new FreeCameraGamepadInput();
this.gamepadInput.gamepadMoveSensibility = 320;
this.gamepadInput.gamepadAngularSensibility = 100;
this.camera.inputs.add(this.gamepadInput);
this.gamepadInput.attachControl();
this.scene.gravity = new Vector3(0, -9.81 / 90, 0);
this.scene.collisionsEnabled = true;
this.camera.checkCollisions = true;
this.camera.applyGravity = false;
(this.camera as any)._needMoveForGravity = true;
this.camera.ellipsoid = new Vector3(0.25, this.options.initialPos.y / 2, 0.25);
if (this.options.canvas) {
const canvas = this.options.canvas;
if (this.xrSessionManager) {
canvas.onclick = () => this.xrEnable();
} else {
canvas.onclick = () => canvas.requestPointerLock?.();
}
}
this.engine.runRenderLoop(() => {
Array.from(navigator.getGamepads()).forEach(gp => {
if (gp !== null) this.checkGamepadInput(gp);
});
this.scene.render();
});
window.addEventListener("resize", () => this.engine.resize());
}
padStateFor(gp: Gamepad): GamepadState {
const state = this.padStates.get(gp);
if (state) return state;
const newState = new GamepadState(gp);
this.padStates.set(gp, newState);
return newState;
}
checkGamepadInput(gp: Gamepad) {
const state = this.padStateFor(gp);
if (state.latch(2)) location.reload();
if (state.latch(5)) this.turn180();
if (this.xrSessionManager) {
this.updateLean(gp);
if (state.latch(0)) this.xrTeleport();
if (state.latch(1)) this.xrTouch();
if (state.latch(3)) this.xrEnable();
if (state.latch(4)) {
this.recenterBase = {
rotation: this.xr.baseExperience.camera.rotationQuaternion.clone(),
};
}
if (state.isDown(4) && this.recenterBase) {
this.xr.baseExperience.camera.rotationQuaternion.copyFrom(
this.recenterBase.rotation);
}
}
}
updateLean(gp: Gamepad) {
const pos = new Vector3((gp.axes[0]), (-gp.axes[1]), (-gp.axes[3]));
if (pos.length() > 0.0625) {
if (this.leanBase === null) {
this.leanBase = { position: this.xr.baseExperience.camera.position };
}
this.xr.baseExperience.camera.position =
pos.applyRotationQuaternion(this.xr.baseExperience.camera.absoluteRotation)
.scale(0.25)
.add(this.leanBase.position);
} else {
if (this.leanBase !== null) {
this.xr.baseExperience.camera.position = this.leanBase.position;
}
this.leanBase = null;
}
}
turn180() {
const r = this.xrSessionManager
? this.xr.baseExperience.camera.rotationQuaternion.toEulerAngles()
: this.camera.rotation;
r.y += Math.PI;
r.y %= 2 * Math.PI;
if (this.xrSessionManager) {
this.xr.baseExperience.camera.rotationQuaternion.copyFrom(r.toQuaternion());
}
}
xrTouch() {
const ray = this.xr.baseExperience.camera.getForwardRay();
const meshes = this.interactivity.touchableMeshes();
const hit = this.scene.pickWithRay(ray, m => meshes.indexOf(m as any) !== -1);
if (hit === null) return;
if (meshes.indexOf(hit.pickedMesh as any) === -1) return;
this.camera.onCollide?.(hit.pickedMesh!);
}
xrTeleport() {
if (!this.xrSessionManager) return;
const ray = this.xr.baseExperience.camera.getForwardRay();
const meshes = this.interactivity.floorMeshes();
const hit = this.scene.pickWithRay(ray, m => meshes.indexOf(m as any) !== -1);
if (hit === null) return;
if (meshes.indexOf(hit.pickedMesh as any) === -1) return;
if (hit.pickedPoint === null) return;
const pos = hit.pickedPoint.add(new Vector3(0, 1.6, 0));
this.xr.baseExperience.camera.position = pos;
this.xr.baseExperience.camera.rotation = Vector3.Zero();
if (this.leanBase !== null) this.leanBase.position = pos;
}
xrEnable() {
if (!this.xrSessionManager) return;
this.xr.baseExperience.enterXRAsync('immersive-vr', 'local').then(() => {
this.xr.baseExperience.camera.position = this.options.initialPos;
this.xr.baseExperience.camera.rotation = this.options.initialRotation;
this.xr.baseExperience.sessionManager.session.onselect = () => this.xrTeleport();
});
}
}