Portal targets. The check is broken, I don't know why yet
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@ -4,7 +4,7 @@
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"description": "vr experiments 3",
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"scripts": {
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"prepare": "yarn regenerate && yarn compile && yarn rollup",
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"regenerate": "rm -rf ./src/gen && preserves-schema-ts --output ./src/gen ./protocols/schemas",
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"regenerate": "rm -rf ./src/gen && preserves-schema-ts --module sturdy=@syndicate-lang/core:Schemas.sturdy --xref node_modules/@syndicate-lang/core/protocols/schemas --output ./src/gen ./protocols/schemas",
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"regenerate:watch": "yarn regenerate --watch",
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"compile": "syndicate-tsc",
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"compile:watch": "syndicate-tsc -w --verbose --intermediate-directory src.ts",
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@ -1,4 +1,10 @@
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version 1 .
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Portal = <portal @name string @destination PortalDestination> .
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PortalDestination =
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/ @local #!any
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/ @remote <remote <ws @url string> @sturdyref sturdy.SturdyRef>
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.
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; Message
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Touch = <touch @subject string @object string> .
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18
src/index.ts
18
src/index.ts
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@ -127,8 +127,22 @@ function bootApp(ds: Ref, scene: Scene) {
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}
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at sceneDs {
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on message SceneProtocol.Touch({ "subject": $subject, "object": $object }) => {
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console.log('touch!', subject, object);
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on message SceneProtocol.Touch({ "subject": id, "object": $o }) => {
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console.log('touch!', o);
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react {
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on stop console.log('portal check ending', o);
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during SceneProtocol.Portal({
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"name": o,
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"destination": $dest: SceneProtocol.PortalDestination
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}) => {
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console.log('portal!', dest);
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}
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const checkFacet = Turn.activeFacet;
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Turn.active.sync(sceneDs).then(() => checkFacet.turn(() => {
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console.log('synced');
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stop;
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}));
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}
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}
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assert Shapes.Sprite({
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