# Sound effects - [`[synit]/protocols/schemas/soundEffects.prs`](https://git.syndicate-lang.org/synit/synit/src/branch/main/protocols/schemas/soundEffects.prs) From time to time, it makes sense for the device to use sound to communicate with the user. **Implementation.** As of October 2022, the implementation resides within classes `RingToneDaemon` and `SoundEffectsDaemon` in the SqueakPhone Smalltalk image. ## Continuous sounds Continuous sounds such as a user's ringtone may be produced by asserting `ContinuousSound` with an appropriately-type-tagged sound file (such as an mp3 file) as `data`. In response, the sound effects daemon play the file in a loop and will assert `ContinuousSoundPlaying`. ``` ContinuousSound = . ContinuousSoundPlaying = . ``` ## Alert sounds One-off sound effects such as the notification of a received SMS may be produced by sending an `AlertSound` message with an appropriately-type-tagged sound file (such as an mp3 file) as `data`. In response, the sound effects daemon will play the file once and will assert `AlertSoundPlaying` until the playback is complete. ``` AlertSound = . AlertSoundPlaying = . ```