A few names for unnamed actors make it clear which actor is faulting
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@ -672,7 +672,7 @@
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;; kills the dataspace.
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(define (wait-for-level-termination)
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(spawn
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(spawn #:name 'wait-for-level-termination
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(assert (outbound (level-running)))
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(on (retracted (game-piece-configuration player-id _ _ _))
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(log-info "Player died! Terminating level.")
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@ -696,7 +696,8 @@
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(define scale (if (> level-aspect scene-aspect) ;; level is wider, proportionally, than scene
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(/ level-width scene-width)
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(/ level-height scene-height)))
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(spawn (assert (outbound
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(spawn #:name 'background-image
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(assert (outbound
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(outbound
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(sprite 10
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`((scale ,(* scene-width scale)
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@ -712,7 +713,8 @@
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#:scene [scene grassland-backdrop]
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actions-thunk)
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(lambda ()
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(dataspace (when scene (spawn-background-image level-size-vec scene))
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(dataspace #:name 'level-dataspace
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(when scene (spawn-background-image level-size-vec scene))
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(spawn-display-controller level-size-vec)
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(spawn-physics-engine)
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(spawn-player-avatar initial-player-x initial-player-y)
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@ -763,7 +765,8 @@
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(define (spawn-numbered-level level-number)
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(if (< level-number (length levels))
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((list-ref levels level-number))
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(spawn (assert (outbound
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(spawn #:name 'victory-message
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(assert (outbound
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(let ((message (text "You won!" 72 "red")))
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(simple-sprite 0
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10
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@ -812,5 +815,6 @@
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(spawn-keyboard-integrator)
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(spawn-scene-manager)
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(spawn-gl-2d-driver #:width 600 #:height 400)
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(dataspace (spawn-score-keeper)
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(dataspace #:name 'game-dataspace
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(spawn-score-keeper)
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(spawn-level-spawner 0))
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