README.md
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# New "Imperative" Syndicate Implementation
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This experimental reimplementation of Syndicate takes the
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language-level constructs of facets, endpoints, and fields to heart,
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and integrates knowledge of facets and endpoints into the dataspace
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implementation itself.
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It gains a *significant* performance advantage by doing so.
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Programs seem to be about *20x faster*. Some are only 10x faster, some
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are 30x faster.
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The prototype that embodies the new idea is in
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[prototype.rkt](prototype.rkt).
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All the drivers end up looking much nicer with this new
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implementation. The previously-separate GL-2D support is now
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integrated as just another driver (though the timing characteristics
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of the old implementation are not precisely preserved). The
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[ground.rkt](ground.rkt) implementation is much cleaner.
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The implementation test suite lives in [test/](test/).
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Try out the "many Racket logos" animation example/demo:
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```shell
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racket examples/gl-2d-many.rkt
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```
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Hopefully you'll get a smooth 60fps, though I admit I'm running it on
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a fairly fast machine so you might need to drop the sprite-count in
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the code a bit to sustain 60fps.
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