gl-2d driver and examples

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Tony Garnock-Jones 2018-05-01 17:39:17 +01:00
parent 38c6bfd20e
commit 2b2d12075a
3 changed files with 935 additions and 0 deletions

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syndicate/drivers/gl-2d.rkt Normal file
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#lang imperative-syndicate
(provide (struct-out window)
(struct-out frame-event)
(struct-out key-event)
(struct-out key-pressed)
(struct-out mouse-event)
(struct-out mouse-state)
(struct-out touching)
(struct-out coordinate-map)
(struct-out scene)
(except-out (struct-out sprite) sprite)
(rename-out [sprite <sprite>] [make-sprite sprite])
(struct-out gl-control)
in-unit-circle?
in-unit-square?
simple-sprite
assert-scene
spawn-keyboard-integrator
spawn-mouse-integrator
spawn-gl-2d-driver)
(require data/order)
(require data/splay-tree)
(require data/queue)
(require sgl/gl)
(require sgl/gl-vectors)
(require racket/gui/base)
(require racket/dict)
(require (only-in racket/class
send is-a? make-object class class* inherit this new super-new init
define/public define/override define/augment))
(require (only-in racket/math sqr))
(require (prefix-in image: 2htdp/image))
(require (prefix-in pict: pict))
(require syndicate-gl/texture)
(require syndicate-gl/affine)
(require/activate imperative-syndicate/drivers/timer)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Shared state maintained by dataspace. Describes current window dimensions.
(assertion-struct window (width height))
;; Message sent by dataspace. Describes render time.
(message-struct frame-event (counter timestamp elapsed-ms target-frame-rate))
;; Message sent by dataspace. Describes a key event. Key is a sealed
;; key-event%. `press?` is #t when the key is pressed (or
;; autorepeated!), and #f when it is released.
(message-struct key-event (code press? key))
;; Assertion. Indicates that the named key is held down. See role
;; KeyboardIntegrator and spawn-keyboard-integrator.
(assertion-struct key-pressed (code))
;; Message sent by dataspace. Describes a mouse event. State is a
;; MouseState.
(message-struct mouse-event (type state))
;; Assertion. Indicates that the mouse is in a particular state. See
;; role MouseIntegrator and spawn-mouse-integrator.
(assertion-struct mouse-state (x y left-down? middle-down? right-down?))
;; Assertion. Indicates that the mouse is touching a particular touchable.
(assertion-struct touching (id))
;; Assertion. Communicates aggregate device-to-user transformation
;; requested as part of sprite instruction sequences.
(assertion-struct coordinate-map (id matrix))
;; Shared state maintained by program. Prelude and postlude are to be
;; sealed instruction lists. It is an error to have more than exactly
;; one active such record at a given time.
(assertion-struct scene (prelude postlude))
;; A SpriteID is an equal?-comparable dataspace-unique value.
;; Shared state maintained by program. `id` is a SpriteID, and
;; `parent-id` is an (Option SpriteID); #f in `parent-id` means that
;; this sprite is a child of the root. Z is to be a number, negative
;; toward camera. Instructions to be a sealed instruction list.
(assertion-struct sprite (id parent-id z instructions))
;; Message and assertion.
;;
;; When sent as a message with `body` of `'stop`, closes the GL window
;; and terminates the driver.
;;
;; When asserted with `body` of `'fullscreen`, causes the window to be
;; fullscreen; otherwise, it is a normal window.
;;
(assertion-struct gl-control (body))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define-syntax-rule (assert-scene prelude postlude)
(assert (scene (seal prelude) (seal postlude))))
(define (make-sprite z instructions #:id [id #f] #:parent [parent-id #f])
(sprite (or id (gensym 'sprite)) parent-id z (seal instructions)))
(define (in-unit-circle? x y)
(<= (+ (sqr (- x 0.5)) (sqr (- y 0.5))) (sqr 0.5)))
(define (in-unit-square? x y)
(and (<= 0 x 1)
(<= 0 y 1)))
(define (simple-sprite z x y w h i
#:parent [parent-id #f]
#:rotation [rotation 0]
#:coordinate-map-id [coordinate-map-id #f]
#:touchable-id [touchable-id #f]
#:touchable-predicate [touchable-predicate in-unit-square?])
(make-sprite #:id touchable-id
#:parent parent-id
z
`((translate ,x ,y)
,@(if (zero? rotation) `() `((rotate ,rotation)))
(push-matrix
(scale ,w ,h)
,@(if touchable-id
`((touchable ,touchable-id ,touchable-predicate))
`())
(texture ,i))
,@(if coordinate-map-id
`((coordinate-map ,coordinate-map-id))
`())
(render-children))))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; KeyboardIntegrator. Integrates key-events into key-pressed assertions.
(define (spawn-keyboard-integrator)
(spawn #:name 'gl-2d/keyboard-integratpr
(local-require racket/set)
(define keys-pressed (mutable-set))
;; TODO: consider adding set-semantics assert!/retract! API for this kind of thing
(on (message (key-event $code #t _))
(unless (set-member? keys-pressed code)
(set-add! keys-pressed code)
(assert! (key-pressed code))))
(on (message (key-event $code #f _))
(when (set-member? keys-pressed code)
(set-remove! keys-pressed code)
(retract! (key-pressed code))))))
;; MouseIntegrator. Integrates mouse-events into mouse-state assertions.
(define (spawn-mouse-integrator)
(spawn #:name 'gl-2d/mouse-integrator
(field [in-bounds? #f] [state #f])
(assert #:when (in-bounds?) (state))
(on (message (mouse-event $type $new-state))
(in-bounds? (not (eq? type 'leave)))
(state new-state))))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; A Touchable is one of
;;
;; - (touchable Any TransformationMatrix (Number Number -> Boolean))
;; Represents a composed device-to-user transformation, plus a
;; predicate on user coordinates, and an ID to use when the
;; predicate answers truthily.
;;
;; - (touchable-map)
;; Represents the location in a sequence of touchables where the
;; aggregate partial device-to-user transformation used when mapping
;; along parent-child relationship edges in the sprite tree should
;; be applied to child sprites.
;;
(struct touchable (id transformation predicate) #:transparent)
(struct touchable-map () #:transparent)
;; A Children is a (SplayTree Sprite CompiledInstructions), ordered
;; first by sprite-z, then sprite-id hash code, then
;; sprite-instructions hash-code.
;;
;; A ChildMap is a (Hash SpriteID Children), mapping sprite-id to the
;; children of that sprite.
;; (compiled-instructions (ChildMap SpriteID -> Void)
;; (Listof Touchable)
;; (Listof CoordinateMap)
;; (Listof Resource)
;; (Option TransformationMatrix))
;; A single compiled sprite. The resources and coordinate-maps aren't
;; in any particular order, but the touchables are: the leftmost
;; touchable is the first to check; that is, it is the *topmost*
;; touchable in this sprite. The child-xform, if present, is the
;; transformation needed to map between mouse coordinates and child
;; sprite space; if absent, no (render-children) instruction was found
;; in this sprite's render code.
(struct compiled-instructions (render-proc touchables coordinate-maps resources child-xform))
(define-namespace-anchor ns-anchor)
(define ns (namespace-anchor->namespace ns-anchor))
(define (compile-instructions instrs)
(define touchables '())
(define coordinate-maps '())
(define resources '())
(define child-xform #f)
(define (instructions->racket-code instrs xform)
(define-values (code-rev new-xform)
(for/fold [(code-rev '()) (xform xform)] [(instr (in-list instrs))]
(define-values (new-code new-xform) (instruction->racket-code instr xform))
(values (cons new-code code-rev) new-xform)))
(let ((code (reverse code-rev)))
(values (lambda (CHILDMAP SELF-ID)
(for [(p (in-list code))]
(p CHILDMAP SELF-ID)))
new-xform)))
(define (instruction->racket-code instr xform)
(match instr
[`(rotate ,(? number? deg))
(values (lambda (CHILDMAP SELF-ID) (glRotated deg 0 0 -1))
(compose-transformation xform (rotation-transformation (- deg))))]
[`(scale ,(? number? x) ,(? number? y))
(values (lambda (CHILDMAP SELF-ID) (glScaled x y 1))
(compose-transformation xform (stretching-transformation x y)))]
[`(translate ,(? number? x) ,(? number? y))
(values (lambda (CHILDMAP SELF-ID) (glTranslated x y 0))
(compose-transformation xform (translation-transformation x y)))]
[`(color ,(? color-number? r) ,(? color-number? g) ,(? color-number? b) ,(? color-number? a))
(values (lambda (CHILDMAP SELF-ID) (glColor4d r g b a)) xform)]
[`(texture ,i)
(define entry (image->texture-cache-entry i))
(define tex (send entry get-texture))
(set! resources (cons entry resources))
(values (lambda (CHILDMAP SELF-ID) (draw-gl-face tex)) xform)]
[`(texture ,i ,l ,t ,w ,h) #:when (andmap number? (list l t w h))
(define entry (image->texture-cache-entry i))
(define tex (send entry get-texture))
(set! resources (cons entry resources))
(values (lambda (CHILDMAP SELF-ID) (draw-gl-face tex l t w h)) xform)]
[`(touchable ,id ,predicate)
(set! touchables (cons (touchable id xform predicate) touchables))
(values void xform)]
[`(coordinate-map ,id)
(set! coordinate-maps (cons (coordinate-map id xform) coordinate-maps))
(values void xform)]
[`(push-matrix ,instr ...)
(define-values (code _new-xform) (instructions->racket-code instr xform))
(values (lambda (CHILDMAP SELF-ID)
(glPushMatrix)
(code CHILDMAP SELF-ID)
(glPopMatrix))
xform)]
[`(begin ,instr ...)
(define-values (code new-xform) (instructions->racket-code instr xform))
(values code new-xform)]
[`(render-children) ;; we assume that there will only be one of these
(set! child-xform xform)
(set! touchables (cons (touchable-map) touchables))
(values render-sprites! xform)]
[other
(error 'instruction->racket-code "unknown render instruction: ~v" other)]))
(define-values (render-proc final-transformation)
(instruction->racket-code `(begin ,@instrs) identity-transformation))
(compiled-instructions render-proc
touchables
coordinate-maps
resources
child-xform))
;; (define (compile-instructions instrs)
;; (define touchables '())
;; (define coordinate-maps '())
;; (define resources '())
;; (define child-xform #f)
;; (define (instructions->racket-code instrs xform)
;; (define-values (code-rev new-xform)
;; (for/fold [(code-rev '()) (xform xform)] [(instr (in-list instrs))]
;; (define-values (new-code new-xform) (instruction->racket-code instr xform))
;; (values (cons new-code code-rev) new-xform)))
;; (values (reverse code-rev) new-xform))
;; (define (instruction->racket-code instr xform)
;; (match instr
;; [`(rotate ,(? number? deg))
;; (values `(glRotated ,deg 0 0 -1)
;; (compose-transformation xform (rotation-transformation (- deg))))]
;; [`(scale ,(? number? x) ,(? number? y))
;; (values `(glScaled ,x ,y 1)
;; (compose-transformation xform (stretching-transformation x y)))]
;; [`(translate ,(? number? x) ,(? number? y))
;; (values `(glTranslated ,x ,y 0)
;; (compose-transformation xform (translation-transformation x y)))]
;; [`(color ,(? color-number? r) ,(? color-number? g) ,(? color-number? b) ,(? color-number? a))
;; (values `(glColor4d ,r ,g ,b ,a) xform)]
;; [`(texture ,i)
;; (define entry (image->texture-cache-entry i))
;; (set! resources (cons entry resources))
;; (values `(draw-gl-face ,(send entry get-texture)) xform)]
;; [`(texture ,i ,l ,t ,w ,h) #:when (andmap number? (list l t w h))
;; (define entry (image->texture-cache-entry i))
;; (set! resources (cons entry resources))
;; (values `(draw-gl-face ,(send entry get-texture) ,l ,t ,w ,h) xform)]
;; [`(touchable ,id ,predicate)
;; (set! touchables (cons (touchable id xform predicate) touchables))
;; (values `(void) xform)]
;; [`(coordinate-map ,id)
;; (set! coordinate-maps (cons (coordinate-map id xform) coordinate-maps))
;; (values `(void) xform)]
;; [`(push-matrix ,instr ...)
;; (define-values (code _new-xform) (instructions->racket-code instr xform))
;; (values `(begin (glPushMatrix) ,@code (glPopMatrix)) xform)]
;; [`(begin ,instr ...)
;; (define-values (code new-xform) (instructions->racket-code instr xform))
;; (values `(begin ,@code (void)) new-xform)]
;; [`(render-children) ;; we assume that there will only be one of these
;; (set! child-xform xform)
;; (set! touchables (cons (touchable-map) touchables))
;; (values `(render-sprites! CHILDMAP SELF-ID) xform)]
;; [other
;; (error 'instruction->racket-code "unknown render instruction: ~v" other)]))
;; (define-values (code final-transformation)
;; (instruction->racket-code `(begin ,@instrs) identity-transformation))
;; (define render-proc (eval `(lambda (CHILDMAP SELF-ID) ,code) ns))
;; (compiled-instructions render-proc
;; touchables
;; coordinate-maps
;; resources
;; child-xform))
(define empty-instructions (compile-instructions '()))
(define (compiled-instructions-dispose! i)
(when i
(for [(resource (in-list (compiled-instructions-resources i)))]
(send resource dispose))))
(define (color-number? n)
(and (number? n)
(<= 0.0 n 1.0)))
(define (image->bitmap i)
(cond
[(is-a? i bitmap%)
i]
[(image:image? i)
(define w (max 1 (image:image-width i)))
(define h (max 1 (image:image-height i)))
(define bm (make-object bitmap% w h #f #t))
(define dc (send bm make-dc))
(send i draw dc
0 0
0 0
w h
0 0
#f)
bm]
[(pict:pict? i)
(pict:pict->bitmap i)]
[else
(error 'image->bitmap "unsupported image type ~v" i)]))
(define (image->texture-cache-entry i)
(texture-cache-get i image->bitmap))
;; (define (lerp a b v) (+ (* v a) (* (- 1 v) b)))
(define (draw-gl-face texture [left 0] [top 0] [width 1] [height 1])
(define bot (+ top height))
(define right (+ left width))
(send texture bind-texture)
(glBegin GL_QUADS)
(glNormal3d 0 0 -1)
(glTexCoord2d left top)
(glVertex3d 0 0 0)
(glTexCoord2d right top)
(glVertex3d 1 0 0)
(glTexCoord2d right bot)
(glVertex3d 1 1 0)
(glTexCoord2d left bot)
(glVertex3d 0 1 0)
(glEnd))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define sprite-order
(order 'sprite-order
sprite?
(lambda (a b) (and (equal? (sprite-id a) (sprite-id b))
(= (sprite-z a) (sprite-z b))
(eq? (sprite-instructions a)
(sprite-instructions b))))
(lambda (a b) (or (> (sprite-z a) (sprite-z b))
(and (= (sprite-z a) (sprite-z b))
(let ((a-id-code (equal-hash-code (sprite-id a)))
(b-id-code (equal-hash-code (sprite-id b))))
(or (< a-id-code b-id-code)
(and (= a-id-code b-id-code)
(< (eq-hash-code (sprite-instructions a))
(eq-hash-code (sprite-instructions b)))))))))))
(define (remove-sprite! childmap s)
(define sprites (hash-ref childmap (sprite-parent-id s) #f))
(when sprites
(compiled-instructions-dispose! (splay-tree-ref sprites s #f))
(splay-tree-remove! sprites s)
(when (dict-empty? sprites) (hash-remove! childmap (sprite-parent-id s)))))
(define (add-sprite! childmap s)
(define sprites (hash-ref childmap (sprite-parent-id s)
(lambda ()
(define ss (make-splay-tree sprite-order))
(hash-set! childmap (sprite-parent-id s) ss)
ss)))
(define instrs `((color 1 1 1 1)
(push-matrix ,@(seal-contents (sprite-instructions s)))))
(define i (compile-instructions instrs))
(splay-tree-set! sprites s i))
(define (for-each-child-sprite childmap id f)
(define children (hash-ref childmap id #f))
(let loop ((iter (and children (splay-tree-iterate-first children))))
(when iter
(define s (splay-tree-iterate-key children iter))
(define ci (splay-tree-iterate-value children iter))
(f s ci)
(loop (splay-tree-iterate-next children iter)))))
(define (render-sprites! childmap self-id)
(for-each-child-sprite childmap self-id
(lambda (s ci)
((compiled-instructions-render-proc ci) childmap (sprite-id s)))))
(define (render-scene! prelude childmap postlude)
((compiled-instructions-render-proc prelude) childmap #f)
(render-sprites! childmap #f)
((compiled-instructions-render-proc postlude) childmap #f))
(define (detect-touch prelude childmap postlude state)
(and state
(let ()
(define x (mouse-state-x state))
(define y (mouse-state-y state))
(or (detect-touch* childmap #f postlude x y)
(detect-sprites-touch childmap #f x y)
(detect-touch* childmap #f prelude x y)))))
(define (detect-sprites-touch childmap self-id x y)
(define sprites (hash-ref childmap self-id #f))
(let loop ((iter (and sprites (splay-tree-iterate-greatest sprites))))
(and iter
(let ((s (splay-tree-iterate-key sprites iter)))
(define ci (splay-tree-iterate-value sprites iter))
(or (detect-touch* childmap (sprite-id s) ci x y)
(loop (splay-tree-iterate-greatest/<? sprites s)))))))
(define (detect-touch* childmap self-id ci x y)
(for/or [(t (in-list (compiled-instructions-touchables ci)))]
(match t
[(touchable id xform contains?)
(define-values (ux uy) (untransform-point* xform x y))
(and (contains? ux uy) (touching id))]
[(touchable-map)
(define xform (compiled-instructions-child-xform ci))
(define-values (ux uy) (untransform-point* xform x y))
(detect-sprites-touch childmap self-id ux uy)])))
(define (untransform-point* xform x y)
(define p (untransform-point xform (make-rectangular x y)))
(values (real-part p) (imag-part p)))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define dataspace-frame%
(class* frame% ()
(init ground-ch)
(super-new)
(define (stop!)
(parameterize ((current-ground-event-async-channel ground-ch))
(ground-send! (gl-control 'stop))))
(define/augment (on-close) (stop!))))
(define dataspace-canvas%
(class canvas%
(inherit refresh with-gl-context swap-gl-buffers)
(init [(eventspace0 eventspace)])
(init ground-ch)
(define eventspace eventspace0)
(define (! msg)
(parameterize ((current-ground-event-async-channel ground-ch))
(ground-send! msg)))
(define (++ assertion)
(parameterize ((current-ground-event-async-channel ground-ch))
(ground-assert! assertion)))
(define (-- assertion)
(parameterize ((current-ground-event-async-channel ground-ch))
(ground-retract! assertion)))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define initialised? #f)
(define near-depth 10) ;; 2.5D
(define far-depth 15) ;; 2.5D
(define prelude empty-instructions)
(define childmap (make-hash))
(define postlude empty-instructions)
(define current-window-width #f)
(define current-window-height #f)
(define current-mouse-state #f)
(define current-coordinate-maps (hash))
(define current-touching #f)
(define render-needed? #t)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define (mark-dirty!)
(when (not render-needed?)
(parameterize ((current-eventspace eventspace))
(queue-callback (lambda () (refresh)))))
(set! render-needed? #t))
(define/public (replace-scene! new-prelude new-postlude)
(with-gl-context
(lambda ()
(compiled-instructions-dispose! prelude)
(compiled-instructions-dispose! postlude)
(set! prelude (compile-instructions new-prelude))
(set! postlude (compile-instructions new-postlude)))))
(define/public (alter-sprites! changes)
(with-gl-context
(lambda ()
(for [(change (in-list changes))]
(match change
[(cons '+ s) (add-sprite! childmap s)]
[(cons '- s) (remove-sprite! childmap s)]))
(mark-dirty!))))
(define/public (initialize!)
(unless initialised?
(with-gl-context
(lambda ()
(glBlendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA) ;; premultiplied
(glEnable GL_BLEND)
(glEnable GL_TEXTURE_2D)
(glClearColor 0 0 0 1)
(set! initialised? #t)))))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define/override (on-paint)
(initialize!)
(with-gl-context
(lambda ()
(update-touching!)
(update-coordinate-maps!)
(flush-texture-cache!)
(glClear GL_COLOR_BUFFER_BIT)
(glLoadIdentity)
(glTranslated 0 0 (- near-depth))
(render-scene! prelude childmap postlude)
(glFlush)
(swap-gl-buffers)
(set! render-needed? #f))))
(define/override (on-size width height)
(with-gl-context
(lambda ()
(when (not (and (equal? current-window-width width)
(equal? current-window-height height)))
(-- (window current-window-width current-window-height))
(set! current-window-width width)
(set! current-window-height height)
(++ (window current-window-width current-window-height)))
(glViewport 0 0 width height)
(glMatrixMode GL_PROJECTION)
(glLoadIdentity)
(glOrtho 0 width height 0 0.1 100)
(glMatrixMode GL_MODELVIEW)
(glLoadIdentity)
(mark-dirty!))))
(define/override (on-char key)
(with-gl-context
(lambda ()
(! (match (send key get-key-code)
['release (key-event (send key get-key-release-code) #f (seal key))]
[code (key-event code #t (seal key))])))))
(define/override (on-event mouse)
(with-gl-context
(lambda ()
(define x (send mouse get-x))
(define y (send mouse get-y))
(define s (mouse-state x
y
(send mouse get-left-down)
(send mouse get-middle-down)
(send mouse get-right-down)))
(set! current-mouse-state s)
(update-touching!)
(! (mouse-event (send mouse get-event-type) s)))))
(define (update-touching!)
(define new-touching (detect-touch prelude childmap postlude current-mouse-state))
(when (not (equal? current-touching new-touching))
(when current-touching (-- current-touching))
(set! current-touching new-touching)
(when current-touching (++ current-touching))))
(define (update-coordinate-maps!)
(define (update-single-map! cmid cmx)
(define existing (hash-ref current-coordinate-maps cmid #f))
(define proposed (coordinate-map cmid cmx))
(when (not (equal? existing proposed))
(set! current-coordinate-maps (hash-set current-coordinate-maps cmid proposed))
(-- existing)
(++ proposed)))
(let process-children-of ((id #f) (xform identity-transformation))
(for-each-child-sprite childmap id
(lambda (s ci)
(for [(cm (in-list (compiled-instructions-coordinate-maps ci)))]
(match-define (coordinate-map cmid cmx) cm)
(update-single-map! cmid (compose-transformation xform cmx)))
(define child-xform (compiled-instructions-child-xform ci))
(when child-xform
(process-children-of (sprite-id s)
(compose-transformation xform
child-xform)))))))
(super-new (style '(gl no-autoclear)))))
(define (spawn-gl-2d-driver #:label [frame-label "syndicate-gl"]
#:width [width #f]
#:height [height #f])
(spawn #:name 'gl-2d/driver
(define frame #f) ;; "frame" here refers to *window frame* onscreen, i.e. GUI, not GL
(define c #f)
(parameterize ((current-eventspace (make-eventspace)))
(set! frame (new dataspace-frame%
[style '(fullscreen-button)]
[label frame-label]
[width (or width 640)]
[height (or height 480)]
[ground-ch (current-ground-event-async-channel)]))
(set! c (new dataspace-canvas%
[parent frame]
[eventspace (current-eventspace)]
[ground-ch (current-ground-event-async-channel)]))
(unless (send (send (send c get-dc) get-gl-context) ok?)
(error 'gl-2d "OpenGL context failed to initialize"))
(send c focus)
(send frame show #t))
(define start-time (current-inexact-milliseconds))
(define frame-counter 0)
(define target-frame-rate 60)
(define changes '())
(define dirty? #f)
(field [sim-time 0])
(on (asserted (later-than (+ (sim-time) start-time)))
(define per-frame-ms (* (/ target-frame-rate) 1000.0))
(send! (frame-event frame-counter (sim-time) per-frame-ms target-frame-rate))
(set! frame-counter (+ frame-counter 1))
(sim-time (* frame-counter per-frame-ms))
(when dirty?
(send c alter-sprites! (reverse changes))
(set! changes '())
(set! dirty? #f)))
;; TODO: maybe add a means of setting target frame rate?
;; (define/public (set-target-frame-rate! r)
;; (set! target-frame-rate r))
(on (asserted (scene $sealed-prelude $sealed-postlude))
(send c replace-scene!
(seal-contents sealed-prelude)
(seal-contents sealed-postlude))
(set! dirty? #t))
(on (retracted ($ s (sprite _ _ _ _)))
(set! changes (cons (cons '- s) changes))
(set! dirty? #t))
(on (asserted ($ s (sprite _ _ _ _)))
(set! changes (cons (cons '+ s) changes))
(set! dirty? #t))
(on (message (gl-control 'stop))
(send frame show #f)
(stop-current-facet))
(during (gl-control 'fullscreen)
(on-start (send frame fullscreen #t))
(on-stop (send frame fullscreen #f)))
))

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#lang imperative-syndicate
(require racket/set)
(require 2htdp/image)
(require/activate imperative-syndicate/drivers/gl-2d)
(define (spawn-background)
(spawn (during (window $width $height)
(assert-scene `((push-matrix (scale ,width ,(* height 2))
(translate 0 -0.25)
(texture
,(overlay/xy (rectangle 1 1 "solid" "white")
0 0
(rectangle 1 2 "solid" "black"))))
;; (rotate -30)
;; (scale 5 5)
)
`()))))
(define (draggable-mixin touching? x y)
(define (idle)
(react (stop-when #:when (touching?)
(message (mouse-event 'left-down (mouse-state $mx $my _ _ _)))
(log-info "idle -> dragging; in-script? ~v" (in-script?))
(dragging (- mx (x)) (- my (y))))))
(define (dragging dx dy)
(react (on (message (mouse-event 'motion (mouse-state $mx $my _ _ _)))
(x (- mx dx))
(y (- my dy)))
(stop-when (message (mouse-event 'left-up _)) (idle))
(stop-when (message (mouse-event 'leave _)) (idle))))
(idle))
(define (draggable-shape name orig-x orig-y z plain-image hover-image
#:coordinate-map-id [coordinate-map-id #f]
#:parent [parent-id #f])
(spawn (field [x orig-x] [y orig-y])
(define/query-value touching? #f (touching name) #t)
(assert (simple-sprite #:parent parent-id
#:coordinate-map-id coordinate-map-id
#:touchable-id name
#:touchable-predicate in-unit-circle?
z (x) (y) 50 50
(if (touching?)
hover-image
plain-image)))
(on-start (draggable-mixin touching? x y))))
(define (tooltip touching? x y w h label-string)
(define label-text (text label-string 22 "black"))
(define label (overlay label-text (empty-scene (+ (image-width label-text) 10)
(+ (image-height label-text) 10))))
(define (pos)
(define v (- (x) (image-width label) 10))
(if (negative? v)
(+ (x) w 10)
v))
(react (assert #:when (touching?)
(simple-sprite -10
(pos)
(+ (y) (* 1/2 h) (- (* 1/2 (image-height label))))
(image-width label)
(image-height label)
label))))
(define (spawn-player-avatar)
(local-require 2htdp/planetcute)
(define CC character-cat-girl)
(spawn (field [x 100] [y 100])
(assert (simple-sprite #:touchable-id 'player
#:coordinate-map-id 'player
-0.5 (x) (y) (image-width CC) (image-height CC) CC))
(field [keys-down (set)])
(on (asserted (key-pressed $k)) (keys-down (set-add (keys-down) k)))
(on (retracted (key-pressed $k)) (keys-down (set-remove (keys-down) k)))
(define (key->delta k distance) (if (set-member? (keys-down) k) distance 0))
(define/query-value touching? #f (touching 'player) #t)
(on-start (draggable-mixin touching? x y))
(on (asserted (coordinate-map 'player $xform))
;; TODO: figure out why this causes lag in frame updates
(log-info "Player coordinate map: ~v" xform))
(on-start (tooltip touching? x y (image-width CC) (image-height CC) "The Player"))
(on (message (frame-event _ _ $elapsed-ms _))
(define-values (old-x old-y) (values (x) (y)))
(define distance (* 0.360 elapsed-ms))
(define nx (+ old-x (key->delta 'right distance) (key->delta 'left (- distance))))
(define ny (+ old-y (key->delta 'down distance) (key->delta 'up (- distance))))
(when (not (and (= nx old-x) (= ny old-y)))
(x nx)
(y ny)))))
(define (spawn-frame-counter)
(spawn (field [i empty-image])
(assert (simple-sprite -10 300 10 (image-width (i)) (image-height (i)) (i)))
(on (message (frame-event $counter $sim-time-ms _ _))
(when (> sim-time-ms 0)
(define fps (/ counter (/ sim-time-ms 1000.0)))
(i (text (format "~a fps" fps) 22 "black"))))))
(spawn-keyboard-integrator)
(spawn-mouse-integrator)
(spawn-background)
;; (spawn-frame-counter)
(spawn-player-avatar)
(draggable-shape 'orange 50 50 0
(circle 50 "solid" "orange")
(circle 50 "solid" "red"))
(draggable-shape 'yellow 10 -10 0 #:parent 'orange
(circle 50 "solid" "yellow")
(circle 50 "solid" "purple"))
(draggable-shape 'green 60 60 -1
(circle 50 "solid" "green")
(circle 50 "solid" "cyan"))
(spawn* (until (message (key-event #\q #t _)))
(assert! (gl-control 'stop)))
(spawn (during (touching $id)
(on-start (log-info "Touching ~v" id))
(on-stop (log-info "No longer touching ~v" id))))
(spawn-gl-2d-driver)

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#lang imperative-syndicate
;; Multiple animated sprites.
;;
;; 2018-05-01 With the new "imperative" implementation of Syndicate,
;; the same 2.6GHz laptop mentioned below can animate 135 logos in a
;; 640x480 window at 60 fps on a single core, with a bit of headroom
;; to spare.
;;
;; 2016-12-12 With the current implementations of (a) Syndicate's
;; dataspaces and (b) Syndicate's 2D sprite support, my reasonably new
;; 2.6GHz laptop can animate 20 logos at 256x256 pixels at about 20
;; frames per second on a single core.
;;
;; For comparison, Kay recounts in "The Early History of Smalltalk"
;; (1993) that "by the Fall of '73 [Steve Purcell] could demo 80
;; ping-pong balls and 10 flying horses running at 10 frames per
;; second in 2 1/2 D" in an early Smalltalk (?) on a NOVA.
(require 2htdp/image)
(require images/logos)
(require/activate imperative-syndicate/drivers/gl-2d)
(define speed-limit 40)
(define sprite-count 135)
(define (spawn-background)
(spawn
(during (window $width $height)
(assert-scene `((push-matrix (scale ,width ,height)
(texture ,(rectangle 1 1 "solid" "white"))))
`()))))
(define i:logo (plt-logo))
(define i:logo-width (image-width i:logo))
(define i:logo-height (image-height i:logo))
(define (spawn-logo)
(spawn (field [x 100] [y 100])
(field [dx (* (- (random) 0.5) speed-limit)]
[dy (* (- (random) 0.5) speed-limit)])
(define/query-value w #f ($ w (window _ _)) w)
(assert (simple-sprite 0
(x)
(y)
i:logo-width
i:logo-height
i:logo))
(define (bounce f df limit)
(define v (f))
(define limit* (- limit i:logo-width))
(cond [(< v 0) (f 0) (df (abs (df)))]
[(> v limit*) (f limit*) (df (- (abs (df))))]
[else (void)]))
(on (message (frame-event _ _ _ _))
(when (w) ;; don't animate until we know the window bounds
(x (+ (x) (dx)))
(y (+ (y) (dy)))
(bounce x dx (window-width (w)))
(bounce y dy (window-height (w)))))))
(spawn-background)
(for [(i sprite-count)]
(spawn-logo))
(spawn (define start-time #f)
(log-info "Sprite count: ~a" sprite-count)
(on (message (frame-event $counter $timestamp _ _))
(if (eq? start-time #f)
(set! start-time (current-inexact-milliseconds))
(let ((delta (- (current-inexact-milliseconds) start-time)))
(when (and (zero? (modulo counter 100)) (positive? delta))
(log-info "~v frames, ~v ms ==> ~v Hz"
counter
delta
(/ counter (/ delta 1000.0))))))))
(spawn-gl-2d-driver)
(spawn (field [fullscreen? #f])
(on (message (key-event #\f #t _)) (fullscreen? (not (fullscreen?))))
(assert #:when (fullscreen?) (gl-control 'fullscreen))
(on (message (key-event #\q #t _))
(send! (gl-control 'stop))))