syndicate-js/packages/core/protocols/schemas/gatekeeper.prs

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version 1 .
embeddedType EntityRef.Cap .
# ---------------------------------------------------------------------------
# Protocol at *gatekeeper* entities
# Assertion. Gatekeeper will attempt to resolve `step`, responding with a `Resolved` to
# `observer`.
Resolve = <resolve @step Step @observer #:Resolved> .
Resolved = <accepted @responderSession #:any> / Rejected .
Step = <<rec> @stepType symbol [@detail any]> .
# ---------------------------------------------------------------------------
# Protocol at dataspaces *associated* with gatekeeper entities
# ## Handling `Resolve` requests
#
# When the gatekeeper entity receives a `Resolve` assertion (call it R1), it
#
# 1. asserts a `Resolve` (call it R2) into its associated dataspace that
# is the same as R1 except it has a different `observer`; and
#
# 2. observes a `Bind` with `description` matching the `step` of R1/R2
# according to `stepType` (e.g. treatment of SturdyStepType is not the
# same as treatment of NoiseStepType).
#
# Normally, an appropriate `Bind` is expected to exist. If the gatekeeper
# sees the `Bind` first, it takes the `target` from it and does whatever
# `stepType` mandates before replying to R1's observer.
#
# However, if a `Resolved` is asserted to R2's observer before a `Bind`
# appears, that resolution is relayed on to R1's observer directly, be it
# positive or negative, and the gatekeeper stops waiting for a `Bind`.
#
# This way, entities can keep an eye out for `Resolve` requests that will
# never complete, and answer `Rejected` to them even when no matching
# `Bind` exists. Entities could also use `Resolve` requests to synthesize a
# `Bind` in a "just-in-time" fashion.
#
# ## General treatment of `Bind` assertions
#
# When the gatekeeper sees a `Bind`, independently of any potential
# `Resolve` requests, it computes an appropriate PathStep from
# `description` pointing at `target`, and responds with a `Bound` to
# `observer` (if supplied).
#
Bind = <bind @description Description @target #:any @observer BindObserver> .
Description = <<rec> @stepType symbol [@detail any]> .
BindObserver = @present #:Bound / @absent #f .
Bound = <bound @pathStep PathStep> / Rejected .
# ---------------------------------------------------------------------------
# Protocol at client-side dataspaces, for resolution utilities
# The client-side operates using `rpc.Question`s and `rpc.Answer`s.
# Assert `rpc.Question` with `ResolvePath` to request resolution of `Route`. The resolution
# utility will continuously try to satisfy the request, following `route.pathSteps` starting
# from one of the `route.transports`, ultimately asserting `rpc.Answer` with an `rpc.Result` in
# response. If the process completes successfully, the `rpc.Result.ok` will carry a
# `ResolvedPath`.
ResolvePath = <resolve-path @route Route> .
ResolvedPath = <resolved-path @addr any @control #:TransportControl @responderSession #:any> .
# Assertions. As `ResolvePath`/`ResolvedPath`, but just for an initial transport link setup.
ConnectTransport = <connect-transport @addr any> .
ConnectedTransport = <connected-transport @addr any @control #:TransportControl @responderSession #:any> .
# Assertions. Like `ResolvePath`/`ResolvedPath`, but for incremental resolution along a route.
ResolvePathStep = <resolve-path-step @origin #:Resolve @pathStep PathStep> .
ResolvedPathStep = #:any .
PathStep = <<rec> @stepType symbol [@detail any]> .
# A `Route` describes a network path that can be followed to reach some target entity.
#
# It starts with a set of zero or more possible non-Syndicate `transports`. These could be
# `transportAddress.Tcp` values or similar. They are just suggestions; it's quite possible the
# endpoint is reachable by some means not listed. The network outside Syndicate is, after all,
# pretty diverse! In particular, *zero* `transports` may be provided, in which case some
# out-of-band means has to be used to make that first connection.
#
# The `transports` give instructions for contacting the first entity in the `Route` path. Often
# this will be a `gatekeeper`, or a `noise` protocol endpoint, or both. Occasionally, it may
# even be the desired target entity. Subsequent `pathSteps` describe how to proceed from the
# initial entity to the target.
#
# (`transports` should by rights be a set, not a sequence, but that opens up a Can Of Worms
# regarding dataspace patterns including literal sets that I can't deal with right now.)
Route = <route @transports [any ...] @pathSteps PathStep ...> .
TransportControl = ForceDisconnect .
ForceDisconnect = <force-disconnect> .
# ---------------------------------------------------------------------------
Rejected = <rejected @detail any> .