Update noise mapping

This commit is contained in:
Tony Garnock-Jones 2023-01-27 12:45:02 +01:00
parent 5983cd01f1
commit fff84d4c2a
2 changed files with 27 additions and 17 deletions

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@ -29,28 +29,38 @@ Packet = @complete bytes / @fragmented [bytes ...] .
; In summary, each noise.Packet, once (reassembled and) decrypted, will be a sequence of zero
; or more machine-encoded protocol.Packets, followed by zero or more 0x80 bytes.
Endpoint = <noise @spec EndpointSpec> .
EndpointSpec = {
; Possible transports, in preference order. Could contain e.g. transportAddress.Tcp values or
; similar. These are just suggestions; it's quite possible the endpoint is reachable by some
; means not listed.
transports: [any ...]
; A `Route` describes a network path that can be followed to reach some target entity.
;
; It starts with zero or more possible non-Syndicate `transports`, in preference order. These
; could be `transportAddress.Tcp` values or similar. They are just suggestions; it's quite
; possible the endpoint is reachable by some means not listed. The network outside Syndicate
; is, after all, pretty diverse! In particular, *zero* `transports` may be provided, in which
; case some out-of-band means has to be used to make that first connection.
;
; The `transports` give instructions for contacting the first entity in the `Route` path. Often
; this will be a `gatekeeper`, or a `noise` protocol endpoint, or both. Occasionally, it may
; even be the desired target entity. Subsequent `steps` describe how to proceed from the
; initial entity to the target.
Route = <route @transports [any ...] @steps RouteStep ...> .
RouteStep = NoiseStep / GatekeeperStep .
GatekeeperStep = sturdy.SturdyRef .
NoiseStep = <noise @spec NoiseSpec> .
NoiseSpec = {
; The `serviceSelector` to use in a `Connect`.
service: any,
; The responder's static public key. If not required (uncommon!), supply the empty ByteString.
key: bytes
key: bytes,
}
& @protocol EndpointProtocol
& @ref EndpointRef
& @preSharedKeys EndpointPreSharedKeys
& @protocol NoiseProtocol
& @preSharedKeys NoisePreSharedKeys
.
; If absent, a default of DefaultProtocol is used. Most endpoints will speak the default.
EndpointProtocol = @present { protocol: string } / @invalid { protocol: any } / @absent {} .
; If absent, a default of DefaultProtocol is used. Most services will speak the default.
NoiseProtocol = @present { protocol: string } / @invalid { protocol: any } / @absent {} .
DefaultProtocol = "Noise_NK_25519_ChaChaPoly_BLAKE2s" .
; If present, OID 0 at the responder end is a Gatekeeper, and the named ref should be resolvable.
; If absent, OID 0 at the responder directly denotes the entity of interest.
EndpointRef = @present { ref: sturdy.SturdyRef } / @invalid { ref: any } / @absent {} .
; If present, Noise pre-shared-keys (PSKs) are drawn from the sequence as required; if the
; sequence is exhausted or not supplied, an all-zeros key is used each time a PSK is needed.
EndpointPreSharedKeys = @present { preSharedKeys: [bytes ...] } / @invalid { preSharedKeys: any } / @absent {} .
NoisePreSharedKeys = @present { preSharedKeys: [bytes ...] } / @invalid { preSharedKeys: any } / @absent {} .