syndicate-js/TODO.md

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2018-11-02 17:11:05 +00:00
- [DONE] `during/spawn`
- [DONE] `during`
- [DONE] `let { TimeLaterThan } = activate require("@syndicate-lang/driver-timer");`
2018-11-02 17:11:05 +00:00
- [DONE] `react`
- [DONE] `spawn*` or similar - looks like `spawn on start { ... }` will do the trick
2018-11-01 23:35:11 +00:00
- [DONE] activation
2018-11-02 17:11:05 +00:00
- [DONE] remove ground dataspace syntax
- [DONE] `spawn :let childVal = parentCalculation { ... }`
2018-11-07 00:36:40 +00:00
- [DONE] better autobuilding for smooth and fast dev; babel uses gulp?
2018-11-02 17:11:05 +00:00
- `defer` statement
- `define/query`
- some kind of `stop facet` statement - put a Symbol on the fields blob?
2018-11-04 20:01:53 +00:00
2018-11-13 14:07:12 +00:00
- [DONE] dataspaces, dataspace relays
- other kinds of relay
2018-11-05 17:48:35 +00:00
2018-11-05 16:48:43 +00:00
- [DONE? Surely there's more] pin down and fix the problems with facet field scope (!!)
2018-11-02 17:11:05 +00:00
2018-11-05 14:29:33 +00:00
- `npm init @syndicate`
2018-11-01 23:35:11 +00:00
- drivers
2018-11-02 17:11:05 +00:00
- [DONE] timer
2018-11-04 20:01:53 +00:00
- [DONE] ui
2018-11-05 14:29:33 +00:00
- [DONE] web
- [DONE] tcp
2018-11-06 10:16:31 +00:00
- alias wrapExternal to index.js
2018-11-06 11:11:15 +00:00
- @syndicate-lang/standalone, analogous to @babel/standalone
2018-11-13 00:03:12 +00:00
- deferTurn should prevent a facet from terminating! This came up in
some formulations of the game-restart logic in the flappy bird
demo.