2018-11-02 17:11:05 +00:00
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- [DONE] `during/spawn`
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- [DONE] `during`
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2018-11-03 15:54:05 +00:00
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- [DONE] `let { TimeLaterThan } = activate require("@syndicate-lang/driver-timer");`
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2018-11-02 17:11:05 +00:00
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- [DONE] `react`
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- [DONE] `spawn*` or similar - looks like `spawn on start { ... }` will do the trick
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2018-11-01 23:35:11 +00:00
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- [DONE] activation
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2018-11-02 17:11:05 +00:00
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- [DONE] remove ground dataspace syntax
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2018-11-05 17:48:26 +00:00
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- [DONE] `spawn :let childVal = parentCalculation { ... }`
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2018-11-07 00:36:40 +00:00
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- [DONE] better autobuilding for smooth and fast dev; babel uses gulp?
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2018-11-03 15:54:05 +00:00
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2018-11-02 17:11:05 +00:00
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- `defer` statement
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- `define/query`
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- some kind of `stop facet` statement - put a Symbol on the fields blob?
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2018-11-04 20:01:53 +00:00
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2018-11-13 14:07:12 +00:00
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- [DONE] dataspaces, dataspace relays
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- other kinds of relay
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2018-11-05 17:48:35 +00:00
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2018-11-05 16:48:43 +00:00
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- [DONE? Surely there's more] pin down and fix the problems with facet field scope (!!)
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2018-11-02 17:11:05 +00:00
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2018-11-05 14:29:33 +00:00
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- `npm init @syndicate`
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2018-11-01 23:35:11 +00:00
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- drivers
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2018-11-02 17:11:05 +00:00
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- [DONE] timer
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2018-11-04 20:01:53 +00:00
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- [DONE] ui
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2018-11-05 14:29:33 +00:00
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- [DONE] web
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2018-11-13 20:52:50 +00:00
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- [DONE] tcp
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2018-11-06 10:16:31 +00:00
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- alias wrapExternal to index.js
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2018-11-06 11:11:15 +00:00
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- @syndicate-lang/standalone, analogous to @babel/standalone
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2018-11-13 00:03:12 +00:00
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- deferTurn should prevent a facet from terminating! This came up in
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some formulations of the game-restart logic in the flappy bird
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demo.
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