More data-structure inlining
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@ -12,7 +12,9 @@ public class Turn {
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private boolean _complete = false;
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private Actor _pendingTarget = null;
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private Consumer<Turn>[] _pendingQ = null;
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private Consumer<Turn> _pending0 = null;
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private Consumer<Turn> _pending1 = null;
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private Consumer<Turn> _pending2 = null;
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private Map<Actor, List<Consumer<Turn>>> _pending = null;
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public static void forActor(Actor a, Consumer<Turn> f) {
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@ -47,11 +49,13 @@ public class Turn {
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_pending = null;
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} else if (_pendingTarget != null) {
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var ac = _pendingTarget;
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var q = _pendingQ;
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Consumer<Turn> q0 = _pending0, q1 = _pending1, q2 = _pending2;
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_pendingTarget = null;
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_pendingQ = null;
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_pending0 = _pending1 = _pending2 = null;
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ac.execute(() -> Turn.forActor(ac, t -> {
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for (var f : q) if (f != null) f.accept(t);
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q0.accept(t);
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if (q1 != null) q1.accept(t);
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if (q2 != null) q2.accept(t);
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}));
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}
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_complete = true;
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@ -64,22 +68,21 @@ public class Turn {
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_pendingTarget = target;
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@SuppressWarnings("unchecked")
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var q = (Consumer<Turn>[]) new Consumer<?>[3];
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_pendingQ = q;
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_pendingQ[0] = action;
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_pending0 = action;
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return;
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}
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if (_pendingTarget == target) {
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if (_pendingQ[1] == null) { _pendingQ[1] = action; return; }
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if (_pendingQ[2] == null) { _pendingQ[2] = action; return; }
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if (_pending1 == null) { _pending1 = action; return; }
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if (_pending2 == null) { _pending2 = action; return; }
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}
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_pending = new HashMap<>();
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var q = new LinkedList<Consumer<Turn>>();
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_pending.put(_pendingTarget, q);
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q.add(_pendingQ[0]);
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if (_pendingQ[1] != null) q.add(_pendingQ[1]);
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if (_pendingQ[2] != null) q.add(_pendingQ[2]);
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q.add(_pending0);
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if (_pending1 != null) q.add(_pending1);
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if (_pending2 != null) q.add(_pending2);
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_pendingTarget = null;
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_pendingQ = null;
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_pending0 = _pending1 = _pending2 = null;
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}
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_pending.computeIfAbsent(target, k -> new LinkedList<>()).add(action);
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}
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