The version of Syndicate current at the conclusion of Tony Garnock-Jones's PhD research, end-of-2017/start-of-2018.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Tony Garnock-Jones 70a56e6457 Allow stop-current-facet to take scripts to execute, like stop-facet 4 years ago
doc More minor fixes 6 years ago
examples Make HLL `dataspace` no longer automatically `quit-dataspace`. Fixes #20. 4 years ago
historical Move syndicate-monolithic to new historical directory. 6 years ago
hs Remove unnecessary definition 5 years ago
js Web Worker support, based on js-marketplace 4 years ago
racket Allow stop-current-facet to take scripts to execute, like stop-facet 4 years ago
README.md Update readmes 6 years ago

README.md

Syndicate: A Networked, Concurrent, Functional Programming Language

Syndicate is an actor-based concurrent language able to express communication, enforce isolation, and manage resources. Network-inspired extensions to a functional core represent imperative actions as values, giving side-effects locality and enabling composition of communicating processes.

Collaborating actors are grouped within task-specific networks (a.k.a. virtual machines) to scope their interactions. Conversations between actors are multi-party (using a publish/subscribe medium), and actors can easily participate in many such conversations at once.

Syndicate makes presence notifications an integral part of pub/sub through its shared dataspaces, akin to tuplespaces. Each shared dataspace doubles as the pub/sub subscription table for its network. Actors react to state change notifications reporting changes in a dataspace, including new subscriptions created by peers and removal of subscriptions when a peer exits or crashes. State change notifications serve to communicate changes in demand for and supply of services, both within a single network and across nested layers of networks-within-networks. Programs can give up responsibility for maintaining shared state and for scoping group communications, letting their containing network take on those burdens.

Contents

This repository contains

  • a Racket implementation of Syndicate (plus auxiliary modules) in racket/syndicate/

  • an ECMAScript 5 implementation of Syndicate in js/

  • larger example programs:

    • examples/platformer, a 2D Platform game written in Syndicate for Racket.

    • examples/netstack, a TCP/IP stack written in Syndicate for Racket. It reads and writes raw Ethernet packets from the kernel using Linux- and OSX-specific APIs.

  • a sketch of a Haskell implementation of the core routing structures of Syndicate in hs/

Copyright © Tony Garnock-Jones 2010, 2011, 2012, 2013, 2014, 2015, 2016.