#lang syndicate/actor (require racket/set) (require 2htdp/image) (require "../2d.rkt") (define (spawn-background) (actor (react (during (inbound (window $width $height)) (assert (outbound (scene (seal `((push-matrix (scale ,width ,(* height 2)) (translate 0 -0.25) (texture ,(overlay/xy (rectangle 1 1 "solid" "white") 0 0 (rectangle 1 2 "solid" "black")))) ;; (rotate -30) ;; (scale 5 5) )) (seal `())))))))) (define (spawn-player-avatar) (local-require 2htdp/planetcute) (define CC character-cat-girl) (actor (react (field [x 100] [y 100]) (assert (outbound (simple-sprite -0.5 (x) (y) (image-width CC) (image-height CC) CC))) (field [keys-down (set)]) (on (asserted (key-pressed $k)) (keys-down (set-add (keys-down) k))) (on (retracted (key-pressed $k)) (keys-down (set-remove (keys-down) k))) (define (key->delta k distance) (if (set-member? (keys-down) k) distance 0)) (on (message (inbound (frame-event _ _ $elapsed-ms _))) (define-values (old-x old-y) (values (x) (y))) (define distance (* 0.360 elapsed-ms)) (define nx (+ old-x (key->delta 'right distance) (key->delta 'left (- distance)))) (define ny (+ old-y (key->delta 'down distance) (key->delta 'up (- distance)))) (when (not (and (= nx old-x) (= ny old-y))) (x nx) (y ny)))))) (define (spawn-frame-counter) (actor (react (field [i empty-image]) (assert (outbound (simple-sprite -10 300 10 (image-width (i)) (image-height (i)) (i)))) (on (message (inbound (frame-event $counter $sim-time-ms _ _))) (when (> sim-time-ms 0) (define fps (/ counter (/ sim-time-ms 1000.0))) (i (text (format "~a fps" fps) 22 "black"))))))) (spawn-keyboard-integrator) (spawn-background) ;; (spawn-frame-counter) (spawn-player-avatar) (actor (react (assert (outbound (simple-sprite 0 50 50 50 50 (circle 50 "solid" "orange")))) (assert (outbound (simple-sprite -1 60 60 50 50 (circle 50 "solid" "green")))))) (actor (until (message (inbound (key-event #\q #t _)))) (assert! (outbound 'stop))) (module+ main (current-ground-dataspace (2d-dataspace)))