Commit Graph

145 Commits

Author SHA1 Message Date
Tony Garnock-Jones 4beb281a2d Clean up netstack README and TODO situation. 2016-08-16 09:39:27 -04:00
Tony Garnock-Jones c9ae956bd2 Update OT example 2016-08-01 17:48:13 -04:00
Tony Garnock-Jones 4e1bab4b90 Introduce make-spawn to capture parameterizations. Closes #10. 2016-07-31 17:24:48 -04:00
Tony Garnock-Jones e36777584c Cosmetic 2016-07-31 12:09:27 -04:00
Tony Garnock-Jones dd246ddcae I forgot the "forever". This happens somewhat frequently. 2016-07-31 11:36:56 -04:00
Tony Garnock-Jones 15b5406932 First (incomplete, buggy!) commit of a port of lll-main.rkt to hll 2016-07-30 17:22:30 -04:00
Tony Garnock-Jones 8f0ba7625b Move main.rkt --> lll-main.rkt 2016-07-30 17:06:32 -04:00
Tony Garnock-Jones 06ddbe060e Clean up various projections. 2016-07-30 15:07:23 -04:00
Tony Garnock-Jones 5f48f3ba0c Update platformer to split mux and relay. 2016-07-30 14:49:05 -04:00
Tony Garnock-Jones 68ba2f74a6 Split dataspaces in to relay and mux sublayers.
This is a major change to the previous design, and also a change with
respect to the semantics in the ESOP 2016 paper. All the complexity of
echo-cancellation is stripped out of the core dataspace semantics, and
the relaying protocol is changed from one constructor, `at-meta`, to
two, `inbound` and `outbound`. The relay connecting a dataspace to its
container is now completely symmetric with the contained actors: it
initially asserts interest in what it is to relay, just like any other
actor would. Dataspaces no longer treat relaying specially.

This commit has updated all (I think) of the non-graphical examples. The
graphical code remains to be done in a following commit.
2016-07-30 14:49:05 -04:00
Tony Garnock-Jones 9241775879 Multiserver. 2016-07-28 15:45:45 -04:00
Tony Garnock-Jones be157decce Remove unneeded line 2016-07-28 06:58:36 -04:00
Tony Garnock-Jones eabf9be37b Fix stupid error 2016-07-28 06:50:35 -04:00
Tony Garnock-Jones 05325c2699 Use a real field instead of an icky `set!` 2016-07-26 16:40:55 -04:00
Tony Garnock-Jones eb27d6acc5 Allow garbage-collection of no-longer-needed operations. 2016-07-25 21:34:19 -04:00
Tony Garnock-Jones d67d490885 Operational transformation example 2016-07-25 21:33:15 -04:00
Tony Garnock-Jones 6cac704bc5 Sound 2016-07-24 14:43:27 -04:00
Tony Garnock-Jones c146f1d3b9 Merge branch 'incremental-actor-netstack' 2016-07-21 17:04:54 -04:00
Tony Garnock-Jones d33d2f42a3 Move incremental netstack implementation to subdir 2016-07-21 17:04:43 -04:00
Tony Garnock-Jones b2d5a3f74d Copy monolithic netstack implementation to subdir, for future reference 2016-07-21 17:04:01 -04:00
Tony Garnock-Jones e1ddeb5f90 Use begin/dataflow to log allocated ports and statevecs 2016-07-21 16:50:30 -04:00
Tony Garnock-Jones e0f3650989 Switch to a more neutral webserver for fetchurl.rkt 2016-07-21 16:50:30 -04:00
Tony Garnock-Jones e165972a03 Bring fetchurl.rkt up to date 2016-07-21 16:50:30 -04:00
Tony Garnock-Jones 75ef296c58 Repair TCP state-vector tracking.
I had missed that the syndicate/monolithic implementation
was *subscribing* with a #t filter, but *projecting* without one.
2016-07-21 16:50:30 -04:00
Tony Garnock-Jones 71b8edf5c3 Remove no-longer-needed on-claim.rkt 2016-07-21 16:50:30 -04:00
Tony Garnock-Jones 015d7c38dd Properly evaluate some TCP stop-when conditions.
Prior to this commit, the stop-whens were using
current-inexact-milliseconds in a comparison to detect a timeout,
meaning that timeouts would be missed. This commit introduces a
redundant copy of current-inexact-milliseconds in a field and changes it
on every event so that stop-when expressions involving the field are
reevaluated properly frequently.
2016-07-21 16:50:30 -04:00
Tony Garnock-Jones 09dfaf7d0e Migrate ip, port-allocator, udp and tcp to syndicate/actor 2016-07-21 16:50:30 -04:00
Tony Garnock-Jones 04f1c56a5a Migrate main.rkt to syndicate/actor 2016-07-21 16:50:30 -04:00
Tony Garnock-Jones ec2996e931 Migrate fetchurl.rkt to syndicate/actor 2016-07-21 16:50:30 -04:00
Tony Garnock-Jones b444bccb80 Migrate demo-config.rkt to syndicate/actor 2016-07-21 16:50:30 -04:00
Tony Garnock-Jones fb5b6e80b8 Translate Ethernet and ARP to incremental/actor style 2016-07-21 16:50:30 -04:00
Tony Garnock-Jones 4f570fcd18 Support current-ground-dataspace for syndicate-gl. 2016-07-16 16:15:19 -04:00
Tony Garnock-Jones e8d33d4135 Move from syndicate-monolithic to syndicate/monolithic, in prep for refactoring 2016-07-12 13:55:59 -04:00
Tony Garnock-Jones 0b2d80a997 Fix another overlooked use of <spawn> 2016-06-14 03:21:23 -04:00
Tony Garnock-Jones 4372df1b40 Gitignore 2016-04-19 18:53:00 -04:00
Tony Garnock-Jones 7fcfa9586b Rename "network" to "dataspace" throughout 2016-04-07 09:42:54 +02:00
Tony Garnock-Jones 9dee4e3b30 Alpha convert: prospect -> syndicate 2016-04-01 19:53:46 -04:00
Tony Garnock-Jones e9b1645beb Merge branch 'master' of prospect_platformer 2016-04-01 19:32:35 -04:00
Tony Garnock-Jones 46c35b7d98 Move into subfolder in prep for merge 2016-04-01 19:23:33 -04:00
Tony Garnock-Jones b8d9ac0d4f Allow slide clicker to move the player 2016-03-31 12:45:16 -04:00
Tony Garnock-Jones 1e563ee1ec Fullscreen support 2016-03-27 13:28:25 -04:00
Tony Garnock-Jones 81d0a65fa1 Tweak the new level 2016-03-27 13:20:52 -04:00
Tony Garnock-Jones 545769e43c A new level 2016-03-27 13:10:29 -04:00
Tony Garnock-Jones 64c08ebf1c Add on-screen-display, and use the score-keeper a little 2016-03-27 13:02:09 -04:00
Tony Garnock-Jones d478403e7d Remove own GC tuning in favour of prospect-gl feature. 2016-03-27 12:08:31 -04:00
Tony Garnock-Jones 0e4473f430 Update for route.rkt -> trie.rkt switch 2016-03-15 09:57:03 -04:00
Tony Garnock-Jones 7cb4223235 Rename "matcher" to "trie". 2016-01-21 22:06:09 -05:00
Tony Garnock-Jones 4dfb4c46a1 world --> network 2016-01-20 14:16:18 -05:00
Tony Garnock-Jones f3643601d4 Adapt to new flexibility in spawn startup actions 2015-12-03 13:07:04 -08:00
Tony Garnock-Jones cb6f60739d Tweak collision detection to detect top surface last, making bugs harder to squash 2015-10-29 16:08:24 -04:00
Tony Garnock-Jones de35a23a6c Add collect-garbage to improve (?) smoothness; log instantaneous frame rates 2015-10-29 16:08:10 -04:00
Tony Garnock-Jones d3ca36beaf Fix the positive-edge case of scroll-offset computation 2015-10-29 15:58:11 -04:00
Tony Garnock-Jones dd498ab627 Fix silly mistake 2015-10-27 14:36:56 -04:00
Tony Garnock-Jones 9f44e36688 Fancier level 2015-10-27 14:36:43 -04:00
Tony Garnock-Jones 457e1bb0e5 Only checking the bottom corners avoids getting stuck 2015-10-27 14:36:24 -04:00
Tony Garnock-Jones 7b03d90b23 Act solid only when hit from above 2015-10-27 14:26:55 -04:00
Tony Garnock-Jones b87f1e1da2 Packageize 2015-10-27 13:57:41 -04:00
Tony Garnock-Jones 49ea6a22b4 Avoid generating garbage textures so much 2015-10-27 12:22:19 -04:00
Tony Garnock-Jones 278c54b43d Level backdrop 2015-10-27 11:42:11 -04:00
Tony Garnock-Jones 5650e336d1 Mobile enemies, more levels 2015-10-27 10:52:26 -04:00
Sam Caldwell 6aa14d1068 patch-seq 2015-10-27 10:13:13 -04:00
Tony Garnock-Jones f9015cbf23 Enemies (not moving yet) 2015-10-26 22:52:09 -04:00
Tony Garnock-Jones 4429c4c120 Goal piece and end-the-game-in-victory 2015-10-26 22:28:45 -04:00
Tony Garnock-Jones 5a4f06b350 Update docs 2015-10-26 22:04:37 -04:00
Tony Garnock-Jones 86265bf0a0 Start switch to touchables 2015-10-26 22:04:27 -04:00
Tony Garnock-Jones 3fef18c711 Level termination monitor 2015-10-26 22:04:06 -04:00
Tony Garnock-Jones c9f984a023 It seems like <= is appropriate for t, but not u 2015-10-26 22:03:25 -04:00
Tony Garnock-Jones 418a8fe0e2 struct icon 2015-10-26 22:02:43 -04:00
Tony Garnock-Jones 6554a3deff Store position in player-avatar as a Point, not separate coordinates 2015-10-26 21:15:25 -04:00
Tony Garnock-Jones 6fe1ac6e24 Avoid updating position assertions if it hasn't changed 2015-10-26 21:11:11 -04:00
Tony Garnock-Jones ba7170e7a4 Fix scroll-offset; also, kill player when they fall below level bottom 2015-10-26 21:10:01 -04:00
Tony Garnock-Jones 287341cbbc New terrain 2015-10-26 20:33:38 -04:00
Tony Garnock-Jones 4b81179e7a Slightly shorter hitbox 2015-10-26 20:33:30 -04:00
Tony Garnock-Jones 3c3dcea8ee Cancel velocity on collision; cheap hack 2015-10-26 20:32:00 -04:00
Tony Garnock-Jones 11f2074adf I had missed out half the segment-intersection-time test 2015-10-26 20:31:44 -04:00
Tony Garnock-Jones 72ed89ab35 Narrower hitbox 2015-10-26 19:16:12 -04:00
Tony Garnock-Jones a3f709f63f Factor out impulse-multiplier 2015-10-26 19:16:03 -04:00
Tony Garnock-Jones 6bb3ef493a Another solid block! 2015-10-26 19:10:20 -04:00
Tony Garnock-Jones 8930b2dfbf Tweak gravity 2015-10-26 19:10:15 -04:00
Tony Garnock-Jones ae04b9a8fd Don't stick to support when on the way past moving upward 2015-10-26 19:09:36 -04:00
Tony Garnock-Jones a3caad0be6 Avoid tramlining on edges of blocks 2015-10-26 19:08:59 -04:00
Tony Garnock-Jones a175908953 Initial stab at collision handling 2015-10-26 17:53:39 -04:00
Tony Garnock-Jones db11dee3c8 Much progress 2015-10-23 23:50:55 -04:00
Tony Garnock-Jones 69ba8d7a01 Player avatar; fix scroll-offset; explicit meta-level for sprites 2015-10-23 21:58:55 -04:00
Tony Garnock-Jones e28841f695 Level spawner 2015-10-23 21:12:10 -04:00
Tony Garnock-Jones 8bb1b36073 Progress 2015-10-23 19:51:00 -04:00
Tony Garnock-Jones 9da90088b6 Cosmetic - adjust comment format 2015-10-23 13:09:32 -04:00
Tony Garnock-Jones 0ddda2aebe Delegate many of the low-level I/O tasks to prospect-gl 2015-10-23 13:08:20 -04:00
Tony Garnock-Jones b3f8506bf7 More work 2015-10-22 17:59:31 -04:00
Sam Caldwell 83e36ed9e5 WIP for machine switch 2015-10-22 17:04:17 -04:00
Tony Garnock-Jones 16522d8191 Tweak MF's adjustments :) 2015-10-22 16:48:18 -04:00
Matthias Felleisen 1bd0e40734 Update game.rkt 2015-10-21 16:07:26 -04:00
Sam Caldwell 787cf73d5f Flesh out protocol description 2015-10-20 15:57:04 -04:00
Sam Caldwell 89cff7adc8 flesh out protocol description 2015-10-20 11:37:28 -04:00
Sam Caldwell e2ffe9bef6 startup 2015-10-20 10:26:11 -04:00