Player avatar; fix scroll-offset; explicit meta-level for sprites
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@ -1,6 +1,8 @@
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#lang racket/base
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(require 2htdp/image)
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(require 2htdp/planetcute)
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(require racket/set)
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(require racket/match)
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(require plot/utils) ;; for vector utilities
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@ -102,7 +104,7 @@
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; ## Level Layer Protocols
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;;
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;;-------------------------------------------------------------------------
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;; ### Movement and Physics
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;; - message: JumpRequest
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@ -135,7 +137,7 @@
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;; started. May issue JumpRequests at any time. Represents both the player,
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;; enemies, the goal(s), and platforms and blocks in the environment.
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;; Asserts a Sprite two layers out to render itself.
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;;
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;;-------------------------------------------------------------------------
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;; ### Player State
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;; - message: Damage
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@ -145,6 +147,14 @@
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;; Responds to Damage.
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;; When hitpoints drop low enough, removes the player from the board.
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;;
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;; A Damage is a (damage ID Number), a message indicating an event that should
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;; consume the given number of health points of the named gamepiece.
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(struct damage (id hit-points) #:transparent)
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;;
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;; A Health is a (health ID Number), an assertion describing the current hitpoints
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;; of the named gamepiece.
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(struct health (id hit-points) #:transparent)
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;;-------------------------------------------------------------------------
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;; ### World State
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;; - assertion: LevelSize
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@ -185,15 +195,10 @@
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;; not only the *existence* but also the initial position (in World coordinates)
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;; of the named gamepiece.
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;;
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;; A Damage is a (damage ID Number), a message indicating an event that should
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;; consume the given number of health points of the named gamepiece.
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;;
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;; A Health is a (health ID Number), an assertion describing the current hitpoints
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;; of the named gamepiece.
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;;
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;; A LevelSize is a (level-size Vec), an assertion describing the right-hand and
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;; bottom edges of the level canvas (in World coordinates).
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;;
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;; -----------
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;; Interaction Diagrams (to be refactored into the description later)
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;;
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@ -271,24 +276,22 @@
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(match-define (scroll-offset vec) o)
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(struct-copy scene-manager-state s [offset vec])))
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(parameterize ((2d-world-meta-level 1))
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(spawn (lambda (e s)
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(parameterize ((2d-world-meta-level 1))
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(match e
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[(? patch? p)
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(let* ((s (update-window-size s p))
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(s (update-scroll-offset s p)))
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(match-define (vector width height) (scene-manager-state-size s))
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(match-define (vector ofs-x ofs-y) (scene-manager-state-offset s))
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(transition s
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(update-scene `((push-matrix
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(scale ,width ,height)
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(texture ,(rectangle 1 1 "solid" "white")))
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(translate ,ofs-x ,ofs-y))
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`())))]
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[_ #f])))
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(scene-manager-state (vector 0 0) (vector 0 0))
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(sub (window ? ?) #:meta-level 1))))
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(spawn (lambda (e s)
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(match e
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[(? patch? p)
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(let* ((s (update-window-size s p))
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(s (update-scroll-offset s p)))
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(match-define (vector width height) (scene-manager-state-size s))
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(match-define (vector ofs-x ofs-y) (scene-manager-state-offset s))
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(transition s
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(update-scene `((push-matrix
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(scale ,width ,height)
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(texture ,(rectangle 1 1 "solid" "white")))
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(translate ,(- ofs-x) ,(- ofs-y)))
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`())))]
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[_ #f]))
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(scene-manager-state (vector 0 0) (vector 0 0))
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(sub (window ? ?) #:meta-level 1)))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; ScoreKeeper
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@ -304,45 +307,87 @@
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0
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(sub (add-to-score ?))))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Player
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(define player-id 'player)
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(define (spawn-player-avatar)
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(struct player-state (x y hit-points) #:prefab)
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(define initial-player-state (player-state 50 50 1))
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(define icon character-cat-girl)
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(define icon-width (/ (image-width icon) 2))
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(define icon-height (/ (image-height icon) 2))
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(define (sprite-update s)
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(update-sprites #:meta-level game-level
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(simple-sprite 0
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(- (player-state-x s) (/ icon-width 2))
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(- (player-state-y s) (* 13/16 icon-height))
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icon-width
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icon-height
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icon)))
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(spawn (lambda (e s)
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(match-define (player-state x y hit-points) s)
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(match e
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[(message (damage _ amount))
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(define new-hit-points (- hit-points amount))
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(if (positive? new-hit-points)
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(transition (struct-copy player-state s
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[hit-points (- hit-points amount)])
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'())
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(quit))]
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[_ #f]))
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initial-player-state
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(sub (damage player-id ?))
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(assert (health player-id (player-state-hit-points initial-player-state)))
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(assert (level-running) #:meta-level 1)
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(sprite-update initial-player-state)
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))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; LevelSpawner
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(define (spawn-level level-number)
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(spawn-world (spawn (lambda (e s)
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(and (not s)
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(transition #t (assert (level-running) #:meta-level 1))))
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#f)
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(spawn (lambda (e s) #f)
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(void)
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(update-sprites (simple-sprite 0 50 50 50 50 (circle 50 "solid" "purple"))))))
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(define (spawn-level . actions)
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(spawn-world
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(spawn-player-avatar)
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actions))
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(define (spawn-numbered-level level-number)
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(match level-number
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[0 (spawn-level (spawn (lambda (e s) #f)
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(void)
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(update-sprites #:meta-level game-level
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(simple-sprite 0 50 50 50 50
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(rectangle 50 50 "solid" "purple")))))]))
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(define (spawn-level-spawner)
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(struct level-spawner-state (current-level level-complete?) #:prefab)
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(list (spawn-level 0)
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(spawn (lambda (e s)
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(list (spawn (lambda (e s)
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(match-define (level-spawner-state current-level level-complete?) s)
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(match e
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[(? patch/removed?)
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(define next-level (if level-complete? (+ current-level 1) current-level))
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(transition (level-spawner-state next-level #f)
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(spawn-level next-level))]
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(spawn-numbered-level next-level))]
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[(message (level-completed))
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(transition (struct-copy level-spawner-state s [level-complete? #t]) '())]
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[_ #f]))
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(level-spawner-state 0 #f)
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(sub (level-running))
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(sub (level-completed)))))
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(sub (level-completed)))
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(spawn-numbered-level 0)))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(2d-world-meta-level 3) ;; TODO ack bleargh. See comment in prospect-gl/2d.rkt
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(define game-level 3) ;; used to specify meta-level to reach external I/O
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(2d-world #:width 600 #:height 400
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(parameterize ((2d-world-meta-level 1)) ;; TODO ick yeughhh
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(spawn-keyboard-integrator))
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(spawn-scene-manager)
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(spawn-world (spawn-score-keeper)
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(spawn-level-spawner)
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)
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)
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(spawn-keyboard-integrator)
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(spawn-scene-manager)
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(spawn-world (spawn-score-keeper)
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(spawn-level-spawner)
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)
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)
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