Rearrange & begin documenting
This commit is contained in:
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@ -9,7 +9,7 @@
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(provide ;; actor
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;; network
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;; background
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;; state
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state
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until
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forever
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@ -53,151 +53,108 @@
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(require "route.rkt")
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Actor State
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(define-syntax (state stx)
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(syntax-parse stx
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[(_ #:init [I ...] [#:collect [(id init) ...] O ...] [E Oe ...] ...)
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(expand-state 'state #'(I ...) #'(id ...) #'(init ...) #'(O ...) #'([E Oe ...] ...))]
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[(_ [#:collect [(id init) ...] O ...] [E Oe ...] ...)
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(expand-state 'state #'() #'(id ...) #'(init ...) #'(O ...) #'([E Oe ...] ...))]
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[(_ #:init [I ...] [O ...] [E Oe ...] ...)
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(expand-state 'state #'(I ...) #'() #'() #'(O ...) #'([E Oe ...] ...))]
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[(_ [O ...] [E Oe ...] ...)
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(expand-state 'state #'() #'() #'() #'(O ...) #'([E Oe ...] ...))]))
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;; A Variables is a (Vectorof Any), storing the explicit and implicit
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;; state variables of an actor, including tracked and implicit
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;; aggregates.
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(define-syntax-rule (until E O ...)
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(state [O ...] [E (void)])) ;; TODO: return collected value(s)
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;; A Script is a (Variables -> Variables). It is to be executed inside
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;; the special syndicate-hll prompt, and so may have Instruction
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;; side-effects.
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(define-syntax-rule (forever O ...)
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(state [O ...]))
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;; An Instruction is one of
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;; - (patch-instruction Patch (Void -> Instruction))
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;; - (send-instruction Message (Void -> Instruction))
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;; - (quit-instruction (Option Exn))
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;; - (spawn-instruction LinkageKind Script (-> Variables) Behavior (Void -> Instruction))
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;; - (script-complete-instruction Variables)
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;; and represents a side-effect for an actor to take in its
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;; interactions with the outside world.
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;;
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;; A LinkageKind is one of
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;; - 'call, a blocking, exception-linked connection
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;; - 'actor, a non-blocking, non-exception-linked connection
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;; - 'network, a non-blocking, nested, non-exception-linked connection
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;;
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;; Patch Instructions are issued when the actor uses `assert!` and
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;; `retract!`. Send instructions are issued when the actor uses
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;; `send!`, and quit instructions when `quit!` is called.
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;; Script-complete instructions are automatically issued when a Script
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;; terminates successfully.
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;;
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;; Spawn instructions are issued when `actor`, `network`, and `state`
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;; are used, directly or indirectly. (TODO: `background`?) The
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;; included function yielding Variables sets up the initial variables
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;; of the actor, and the included Script transforms the variables and
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;; performs initial side effects that must be performed in a context
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;; where the spawned actor's ongoing event handlers are already
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;; established. The included Behavior describes exactly the ongoing
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;; event handlers, and the included (Void -> Instruction) continuation
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;; is released when the spawned actor terminates (for blocking
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;; variants) or immediately following the spawn (for non-blocking
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;; variants).
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;;
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;; (Background is done differently, with a new continuation for the
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;; background script, and a self-send to activate it. (TODO))
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;;
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(struct patch-instruction (patch k) #:transparent)
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(struct send-instruction (message k) #:transparent)
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(struct quit-instruction (maybe-exn) #:transparent)
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(struct spawn-instruction (linkage-kind init-script init-variables-fn ongoing-handler k)
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#:transparent)
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(struct script-complete-instruction (variables) #:transparent)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(struct link-active (parent-id child-id) #:prefab) ;; assertion
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(struct link (parent-id child-id values) #:prefab) ;; message
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(define link-active-projection (compile-projection (link-active ? (?!))))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(struct actor-state (continuation-table ;; Own continuations
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parent-id
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self-id
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variables ;; Explicit variables + tracked aggregates + implicit aggregates
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adhoc-assertions ;; assert!/retract! aggregate
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pending-patch ;; assert!/retract! patch being accumulated, or #f
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;; An ActorState is an (actor-state ... as below), describing the
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;; state of an HLL actor.
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;;
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(struct actor-state (continuation-table ;; (Hashtable Symbol (Variables Any ... -> Instruction))
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caller-id ;; Symbol
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self-id ;; Symbol
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variables ;; Variables
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adhoc-assertions ;; Matcher - assert!/retract! aggregate
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pending-patch ;; (Option Patch) - assert!/retract! patch being accumulated
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)
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#:prefab)
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(define (generic-actor-behaviour e s)
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(match e
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[(? patch/removed? p)
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(define continuation-table (actor-state-continuation-table s))
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(define quit?
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(for/or [(child-id (matcher-project/set/single (patch-removed p) link-active-projection))]
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(hash-has-key? continuation-table child-id)))
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(if quit? ;; TODO: raise exception instead? Signal the cause of the quit somehow?
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(quit)
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#f)]
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[(message (link _ child-id reply-values))
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(invoke-stored-continuation s child-id reply-values)]
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[_ #f]))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Linkage protocol
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;;
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;; Linkages are used to both propagate values from callee to caller
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;; and to monitor callee presence for exception-propagation.
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;; - assertion: LinkActive
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;; - message: LinkResult
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;; - role: Caller
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;; Monitors LinkActive to detect termination of the Callee,
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;; normal or abnormal. If LinkResult is received before
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;; LinkActive vanishes, termination was normal; otherwise, it
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;; was abnormal.
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;; - role: Callee
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;; Asserts LinkActive while it runs. Should send LinkResult
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;; before termination to indicate success and communicate values
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;; to Caller.
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;;
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;; A LinkActive is a (link-active Symbol Symbol), describing an
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;; ongoing relationship between the indicated caller and callee.
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(struct link-active (caller-id callee-id) #:prefab)
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;;
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;; A LinkResult is a (link-result Symbol Symbol (Listof Any)),
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;; describing the final values yielded by a callee to its caller.
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(struct link-result (caller-id callee-id values) #:prefab) ;; message
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(define (store-continuation s child-id get-next-instr)
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(struct-copy actor-state s
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[continuation-table
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(hash-set (actor-state-continuation-table s)
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child-id
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get-next-instr)]))
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(define (invoke-stored-continuation s child-id reply-values)
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(define continuation-table (actor-state-continuation-table s))
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(define continuation (hash-ref continuation-table child-id #f))
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(define new-table (hash-remove continuation-table child-id))
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(handle-actor-syscall (transition (struct-copy actor-state s [continuation-table new-table])
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'())
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(apply continuation (actor-state-variables s) reply-values)))
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(define (run-script s script)
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(handle-actor-syscall (transition s '())
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((reply-to (lambda (dummy)
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(call-with-values
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(lambda () (script (actor-state-variables s)))
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(lambda new-variables
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(call-in-raw-context/abort
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(lambda ()
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(script-complete-instruction new-variables)))))))
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(void))))
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(define (compose-ongoing-handler ongoing-handler)
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(lambda (e s)
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(match (ongoing-handler e s)
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[#f (generic-actor-behaviour e s)]
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[t (transition-bind (lambda (s) (generic-actor-behaviour e s)) t)])))
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(define (handle-actor-syscall t instr)
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(match-define (transition s previous-actions) t)
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(match instr
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[(patch-instruction p get-next-instr)
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(define p0 (actor-state-pending-patch s))
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(handle-actor-syscall (transition (struct-copy actor-state s
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[adhoc-assertions
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(update-interests (actor-state-adhoc-assertions s) p)]
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[pending-patch
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(if p0 (patch-seq p0 p) p)])
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previous-actions)
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(get-next-instr (void)))]
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[(send-instruction m get-next-instr)
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(handle-actor-syscall (transition (struct-copy actor-state s [pending-patch #f])
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(list previous-actions
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(actor-state-pending-patch s)
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(message m)))
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(get-next-instr (void)))]
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[(quit-instruction maybe-exn)
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(quit #:exception maybe-exn
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(list previous-actions
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(actor-state-pending-patch s)))]
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[(spawn-instruction actor-kind init-script init-variables-fn ongoing-handler get-next-instr)
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(define child-id (gensym 'actor))
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(define child-parent-id (and (eq? actor-kind 'state) (actor-state-self-id s)))
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(define sub-to-children
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(patch-seq (sub (link-active child-id ?))
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(sub (link child-id ? ?))))
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(define initial-subs
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(if child-parent-id
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(patch-seq sub-to-children
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(assert (link-active child-parent-id child-id)))
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sub-to-children))
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(transition (store-continuation s child-id get-next-instr)
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(list previous-actions
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(<spawn> (lambda ()
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(list (if ongoing-handler
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(compose-ongoing-handler ongoing-handler)
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generic-actor-behaviour)
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(transition-bind
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(lambda (s) (run-script s init-script))
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(transition (actor-state (hasheq)
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child-parent-id
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child-id
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(init-variables-fn)
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(matcher-empty)
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#f)
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initial-subs)))))))]
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[(script-complete-instruction new-variables)
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(transition (struct-copy actor-state s
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[pending-patch #f]
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[variables new-variables])
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(list previous-actions
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(actor-state-pending-patch s)))]))
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;; Projection for observing LinkActive.
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(define link-active-projection (compile-projection (link-active ? (?!))))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Producing Instruction side-effects
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(define prompt (make-continuation-prompt-tag 'syndicate-hll))
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;; (Any ... -> Nothing) -> (Any ... -> Instruction)
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(define (reply-to k)
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(lambda reply-values
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(call-with-continuation-prompt (lambda ()
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(with-handlers [(values
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(with-handlers [((lambda (e) #t)
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(lambda (exn)
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(call-in-raw-context/abort
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(lambda () (quit-instruction exn)))))]
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(error 'reply-to "Script returned directly")))
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prompt)))
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;; (-> Instruction) -> Nothing
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(define (call-in-raw-context/abort proc)
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(abort-current-continuation prompt proc))
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;; ((Any ... -> Instruction) -> Instruction)
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(define (call-in-raw-context proc)
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(call-with-composable-continuation
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(lambda (k) (abort-current-continuation prompt (lambda () (proc (reply-to k)))))
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prompt))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(struct patch-instruction (patch k) #:transparent)
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(struct send-instruction (message k) #:transparent)
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(struct quit-instruction (maybe-exn) #:transparent)
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(struct spawn-instruction (actor-kind init-script init-variables-fn ongoing-handler k) #:transparent)
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(struct script-complete-instruction (variables) #:transparent)
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;; Returns void
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(define (assert! P)
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(call-in-raw-context
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@ -242,22 +193,143 @@
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(lambda () (quit-instruction maybe-exn))))
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;; Returns new variables, plus values from spawned actor if any.
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(define (spawn! actor-kind init-script init-variables-fn ongoing-handler)
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(define (spawn! linkage-kind init-script init-variables-fn ongoing-handler)
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(call-in-raw-context
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(lambda (k) (spawn-instruction actor-kind init-script init-variables-fn ongoing-handler k))))
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(lambda (k) (spawn-instruction linkage-kind init-script init-variables-fn ongoing-handler k))))
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;; Syntax for spawning a 'call-linked actor.
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(define-syntax (state stx)
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(syntax-parse stx
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[(_ #:init [I ...] [#:collect [(id init) ...] O ...] [E Oe ...] ...)
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(expand-state 'call #'(I ...) #'(id ...) #'(init ...) #'(O ...) #'([E Oe ...] ...))]
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[(_ [#:collect [(id init) ...] O ...] [E Oe ...] ...)
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(expand-state 'call #'() #'(id ...) #'(init ...) #'(O ...) #'([E Oe ...] ...))]
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[(_ #:init [I ...] [O ...] [E Oe ...] ...)
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(expand-state 'call #'(I ...) #'() #'() #'(O ...) #'([E Oe ...] ...))]
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[(_ [O ...] [E Oe ...] ...)
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(expand-state 'call #'() #'() #'() #'(O ...) #'([E Oe ...] ...))]))
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;; Sugar
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(define-syntax-rule (until E O ...)
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(state [O ...] [E (void)])) ;; TODO: return collected value(s)
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;; Sugar
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(define-syntax-rule (forever O ...)
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(state [O ...]))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Main behavior of HLL actors
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;; Actor kinds:
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;; - 'actor
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;; - 'state
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;; - 'network
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;;
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;; Background is done differently, with a new continuation for the
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;; background script, and a self-send to activate it.
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;; Behavior
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(define (generic-actor-behavior e s)
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(match e
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[(? patch/removed? p)
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(define continuation-table (actor-state-continuation-table s))
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(define quit?
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(for/or [(callee-id (matcher-project/set/single (patch-removed p) link-active-projection))]
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(hash-has-key? continuation-table callee-id)))
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(if quit? ;; TODO: raise exception instead? Signal the cause of the quit somehow?
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(quit)
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#f)]
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[(message (link-result _ callee-id reply-values))
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(invoke-stored-continuation s callee-id reply-values)]
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[_ #f]))
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;; ActorState Symbol (Variables Any ... -> Instruction) -> ActorState
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(define (store-continuation s callee-id get-next-instr)
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(struct-copy actor-state s
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[continuation-table
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(hash-set (actor-state-continuation-table s)
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callee-id
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get-next-instr)]))
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;; ActorState Symbol (Listof Any) -> Transition
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(define (invoke-stored-continuation s callee-id reply-values)
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(define continuation-table (actor-state-continuation-table s))
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(define continuation (hash-ref continuation-table callee-id #f))
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(define new-table (hash-remove continuation-table callee-id))
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(handle-actor-syscall (transition (struct-copy actor-state s [continuation-table new-table])
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'())
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(apply continuation (actor-state-variables s) reply-values)))
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;; ActorState Script -> Transition
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(define (run-script s script)
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(handle-actor-syscall (transition s '())
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((reply-to (lambda (dummy)
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(define new-variables (script (actor-state-variables s)))
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(call-in-raw-context/abort
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(lambda ()
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(script-complete-instruction new-variables)))))
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(void))))
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;; Behavior -> Behavior
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(define (compose-ongoing-handler ongoing-handler)
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(lambda (e s)
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(match (ongoing-handler e s)
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[#f (generic-actor-behavior e s)]
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[t (transition-bind (lambda (s) (generic-actor-behavior e s)) t)])))
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;; Transition Instruction -> Transition
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(define (handle-actor-syscall t instr)
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(match-define (transition s previous-actions) t)
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(match instr
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[(patch-instruction p get-next-instr)
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(define p0 (actor-state-pending-patch s))
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(handle-actor-syscall (transition (struct-copy actor-state s
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[adhoc-assertions
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(update-interests (actor-state-adhoc-assertions s) p)]
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[pending-patch
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(if p0 (patch-seq p0 p) p)])
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previous-actions)
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(get-next-instr (void)))]
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[(send-instruction m get-next-instr)
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(handle-actor-syscall (transition (struct-copy actor-state s [pending-patch #f])
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(list previous-actions
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(actor-state-pending-patch s)
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(message m)))
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(get-next-instr (void)))]
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[(quit-instruction maybe-exn)
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(quit #:exception maybe-exn
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(list previous-actions
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(actor-state-pending-patch s)))]
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[(spawn-instruction linkage-kind init-script init-variables-fn ongoing-handler get-next-instr)
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(define callee-id (gensym 'actor))
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(define callee-caller-id (and (eq? linkage-kind 'call) (actor-state-self-id s)))
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(define sub-to-callees
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(patch-seq (sub (link-active callee-id ?))
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(sub (link-result callee-id ? ?))))
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(define initial-subs
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(if callee-caller-id
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(patch-seq sub-to-callees
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(assert (link-active callee-caller-id callee-id)))
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sub-to-callees))
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(transition (store-continuation s callee-id get-next-instr)
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(list previous-actions
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(<spawn> (lambda ()
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(list (if ongoing-handler
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(compose-ongoing-handler ongoing-handler)
|
||||
generic-actor-behavior)
|
||||
(transition-bind
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(lambda (s) (run-script s init-script))
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||||
(transition (actor-state (hasheq)
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callee-caller-id
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callee-id
|
||||
(init-variables-fn)
|
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(matcher-empty)
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#f)
|
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initial-subs)))))))]
|
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[(script-complete-instruction new-variables)
|
||||
(transition (struct-copy actor-state s
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[pending-patch #f]
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[variables new-variables])
|
||||
(list previous-actions
|
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(actor-state-pending-patch s)))]))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Compilation of HLL actors
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||||
|
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(begin-for-syntax
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(define (expand-state actor-kind init-actions binding-names binding-inits ongoings edges)
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(define (expand-state linkage-kind init-actions binding-names binding-inits ongoings edges)
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(define state-variable-init-exps binding-inits)
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|
||||
(define (allocate-state-variable! init-exp)
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||||
|
@ -274,6 +346,7 @@
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)
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; HLL pattern analysis
|
||||
|
||||
(begin-for-syntax
|
||||
(define (dollar-id? stx)
|
||||
|
|
Loading…
Reference in New Issue