syndicate-2017/racket/syndicate/threaded.rkt

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2016-07-21 02:13:43 +00:00
#lang racket/base
(provide spawn-threaded-actor
actor/thread ;; \__ once dataspace is split into mux and relay, these two
dataspace/thread) ;; / will be very thin convenience macros over a common impl.
(require racket/match)
(require (for-syntax racket/base))
(require (except-in syndicate dataspace))
(require (only-in syndicate/actor actor dataspace schedule-action!))
(require syndicate/hierarchy)
(struct proxy-state (thd) #:prefab)
(struct thread-transition (quit? actions) #:prefab)
(define (proxy-behaviour e s)
(match-define (proxy-state thd) s)
(match e
[(message (thread-transition #t acs)) (quit acs)]
[(message (thread-transition #f acs)) (transition s acs)]
[_
(when e
(signal-background-activity! #t)
(thread-send thd e #f))
#f]))
(define (spawn-threaded-actor spawn-action-thunk)
(<spawn> (lambda ()
(define path (current-actor-path))
(define thd (thread (lambda () (run-thread path spawn-action-thunk))))
(thread (lambda ()
(sync (thread-dead-evt thd))
(send-ground-message (thread-transition #t '()) #:path path)))
(signal-background-activity! #t)
(list proxy-behaviour
(transition (proxy-state thd) '())
'threaded-proxy))))
(define (run-thread actor-path spawn-action-thunk)
(define actor-path-rev (reverse actor-path))
(match-define (list (? procedure? behaviour)
(? general-transition? initial-transition)
_name)
((spawn-boot (spawn-action-thunk))))
(define (put-actions quit? acs)
(when (not (or (null? acs) (eq? acs #f) (void? acs)))
(send-ground-message (thread-transition quit? acs) #:path actor-path)))
(define (process-transition state t)
(match t
[(<quit> _exn acs)
(put-actions #t acs)
(signal-background-activity! #f)]
[(transition new-state acs)
(put-actions #f acs)
(deliver-event #f new-state)]
[_
(await-event state)]))
(define (deliver-event e state)
(process-transition state
(parameterize ((current-actor-path-rev actor-path-rev))
(behaviour e state))))
(define (await-event state)
(signal-background-activity! #f)
(deliver-event (thread-receive) state))
(process-transition (void) initial-transition))
(define-syntax actor/thread
(syntax-rules ()
[(_ body ...)
(schedule-action!
(spawn-threaded-actor (lambda () (actor body ...))))]))
(define-syntax dataspace/thread
(syntax-rules ()
[(_ body ...)
(schedule-action!
(spawn-threaded-actor (lambda () (dataspace body ...))))]))