import { Actor, Turn } from './actor.js'; import { Dataspace } from './dataspace.js'; import { Relay, spawnRelay } from './relay.js'; import * as net from 'net'; Turn.for(new Actor(), t => { const ds = t.ref(new Dataspace()); function spawnConnection(t: Turn, socket: net.Socket) { console.log('connection', socket.remoteAddress, socket.remotePort); spawnRelay(t, { packetWriter: bs => socket.write(bs), setup(t: Turn, r: Relay) { socket.on('error', err => t.freshen(t => ((err as any).code === 'ECONNRESET') ? t.quit() : t.crash(err))); socket.on('close', () => t.freshen(t => t.quit())); socket.on('end', () => t.freshen(t => t.quit())); socket.on('data', data => r.accept(data)); t.actor.atExit(() => socket.destroy()); }, initialRef: ds, // debug: true, }); } t.spawn(t => { const server = net.createServer(socket => t.freshen(t => spawnConnection(t, socket))); server.on('error', err => t.freshen(t => t.crash(err))); server.listen(5999, '0.0.0.0', 512); t.actor.atExit(() => { try { server.close(); } catch (e) { console.error(e); } }); }); });