var G; $(document).ready(function () { var World = Minimart.World; var Actor = Minimart.Actor; var sub = Minimart.sub; var pub = Minimart.pub; var __ = Minimart.__; var _$ = Minimart._$; G = new Minimart.Ground(function () { console.log('starting ground boot'); // World.spawn(new Spy("GROUND", true)); Minimart.DOM.spawnDOMDriver(); Minimart.RoutingTableWidget.spawnRoutingTableWidget("#spy-holder", "spy"); World.spawn(new Actor(function () { Actor.subscribe( function () { return ["jQuery", "button.clicker", "click", __]; }, function () { World.send("bump_count"); }); Actor.advertise( function () { return "bump_count"; }); Actor.advertise( function () { return ["DOM", "#clicker-holder", "clicker", ["button", ["span", [["style", "font-style: italic"]], "Click me!"]]]; }); })); World.spawn(new Actor(function () { this.counter = 0; Actor.subscribe( function () { return "bump_count"; }, function () { this.counter++; this.updateRoutes(); }); Actor.advertise( function () { return ["DOM", "#counter-holder", "counter", ["div", ["p", "The current count is: ", this.counter]]]; }); })); }); G.startStepping(); });