test/client: publish SVG as preserves

This commit is contained in:
Emery Hemingway 2021-12-26 21:54:32 +01:00
parent 0018f122a5
commit 6ec86cfa27
2 changed files with 107 additions and 49 deletions

View File

@ -1,8 +1,8 @@
# SPDX-FileCopyrightText: ☭ 2021 Emery Hemingway
# SPDX-License-Identifier: Unlicense
import std/[asyncdispatch, hashes, os, tables]
import preserves
import std/[asyncdispatch, hashes, options, os, tables, xmltree]
import preserves, preserves/parse, preserves/xmlhooks
import syndicate,
syndicate/[actors, capabilities, dataspaces, patterns, relay],
syndicate/protocols/[simpleChatProtocol]
@ -12,13 +12,15 @@ import bumpy, pixie, pixie/fileformats/svg
import sdl2
import svui
import svui, svui/render/xhtml
type
Svui = svui.Svui[Ref]
SdlError = object of CatchableError
Attrs = Table[string, Assertion]
func toVec2(p: Point): Vec2 = vec2(float p.x, float p.y)
template check(res: cint) =
if res != 0:
let msg = $sdl2.getError()
@ -36,10 +38,16 @@ const
bmask = uint32 0x00ff0000
type
PaneKind = enum pkSvg, pkXhtml
Pane = ref object
svg: string
texture: TexturePtr
rect: bumpy.Rect
case kind: PaneKind
of pkSvg:
svg: string
of pkXhtml:
xhtml: Xhtml
App = ref object
screen: Image
@ -48,39 +56,56 @@ type
panes: Table[Hash, Pane]
viewPoint: Vec2
zoomFactor: float
typesetting: Typesetting
proc newPane(app: App; svg: string): Pane =
let (w, h) = app.window.getSize
result = Pane(svg: svg, rect: rect(0, 0, float w, float h))
try:
var
image = decodeSvg(svg, w, h)
dataPtr = image.data[0].addr
surface = createRGBSurfaceFrom(
dataPtr, cint w, h, cint 32, cint 4*w,
rmask, gmask, bmask, amask)
result.texture = createTextureFromSurface(app.renderer, surface)
destroy surface
#[
result.texture = createTexture(
app.renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
w div 2, h div 2)
updateTexture(result.texture, nil, image.data[0].addr, cint 32)
]#
except Exception as e:
destroyTexture(result.texture)
stderr.writeLine "Failed to render SVG, ", e.msg
result = Pane(kind: pkSvg, svg: svg, rect: rect(0, 0, float w, float h))
var
image = decodeSvg(svg, w, h)
dataPtr = image.data[0].addr
surface = createRGBSurfaceFrom(
dataPtr, cint w, h, cint 32, cint 4*w,
rmask, gmask, bmask, amask)
result.texture = createTextureFromSurface(app.renderer, surface)
destroy surface
#[
result.texture = createTexture(
app.renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
w div 2, h div 2)
updateTexture(result.texture, nil, image.data[0].addr, cint 32)
]#
func rect(img: Image): bumpy.Rect =
result.w = float img.width
result.h = float img.height
proc newPane(app: App; xhtml: Xhtml): Pane =
var
image = render(app.typesetting, xhtml)
dataPtr = image.data[0].addr
surface = createRGBSurfaceFrom(
dataPtr,
cint image.width, cint image.height,
cint 32, cint 4*image.width,
rmask, gmask, bmask, amask)
result = Pane(
kind: pkXhtml,
xhtml: xhtml,
rect: image.rect,
texture: createTextureFromSurface(app.renderer, surface))
destroy surface
assert(result.rect.w != 0)
assert(result.rect.h != 0)
proc newApp(length: cint): App =
## Create a new square plane of `length` pixels.
var wh = vec2(float length, float length)
result = App(zoomFactor: 1.0)
result = App(zoomFactor: 1.0, typesetting: initTypesetting())
discard createWindowAndRenderer(
length, length,
SDL_WINDOW_SHOWN,
# SDL_WINDOW_RESIZABLE,
SDL_WINDOW_RESIZABLE,
result.window, result.renderer)
var info: RendererInfo
check getRendererInfo(result.renderer, addr info)
@ -100,7 +125,7 @@ proc redraw(app: App) =
(w, h) = app.window.getSize
sdlViewPort = rect(-float(w shr 1), -float(h shr 1), float w, float h)
viewPort = app.viewPort(sdlViewPort.wh)
app.renderer.setDrawColor(0xff, 0xff, 0xff)
app.renderer.setDrawColor(0x40, 0x40, 0x40)
app.renderer.clear()
for pane in app.panes.values:
if overlaps(viewPort, pane.rect):
@ -108,7 +133,8 @@ proc redraw(app: App) =
overlap = viewPort and pane.rect
src = rect(overlap.xy - pane.rect.xy, overlap.wh)
dst: bumpy.Rect
dst.xy = (overlap.xy - viewPort.xy) * (sdlViewPort.w / viewPort.w)
dst.x = (overlap.x - viewPort.x) * (sdlViewPort.w / viewPort.w)
dst.y = (overlap.y - viewPort.y) * (sdlViewPort.h / viewPort.h)
dst.wh =
if app.zoomFactor == 1.0:
overlap.wh # correct
@ -120,6 +146,10 @@ proc redraw(app: App) =
app.renderer.copy(pane.texture, addr sdlSrc, addr sdlDst)
app.renderer.present()
proc resize(app: App) =
## Resize to new dimensions of the SDL window.
redraw(app)
proc zoom(app: App; change: float) =
app.zoomFactor = app.zoomFactor * (1.0 + ((1 / 8) * change))
app.redraw()
@ -145,19 +175,46 @@ proc main() =
connectUnix(turn, "/run/syndicate/ds", cap) do (turn: var Turn; a: Assertion) -> TurnAction:
let ds = unembed a
onPublish(turn, ds, Svui ? {0: drop(), 1: grab()}) do (svg: string):
onRetract:
app.panes.del(hash svg)
app.redraw()
# TODO: keep dead panes around until they are cleaned up.
# If something crashes then the last state should be visable.
var pane = app.panes.getOrDefault(hash svg)
if pane.isNil:
pane = newPane(app, svg)
app.panes[hash svg] = pane
else:
pane.svg = svg
app.redraw() # TODO: wait til end of turn
onPublish(turn, ds, Svui ? {0: drop(), 1: grab()}) do (content: Content):
case content.orKind
of ContentKind.Xhtml:
# content.xhtml
onRetract:
app.panes.del(hash content.xhtml)
app.redraw()
# TODO: keep dead panes around until they are cleaned up.
# If something crashes then the last state should be visable.
var pane = app.panes.getOrDefault(hash content.xhtml)
if pane.isNil:
#try:
block:
pane = newPane(app, content.xhtml)
app.panes[hash content.xhtml] = pane
#except:
# let msg = getCurrentExceptionMsg()
# stderr.writeLine "failed to render XHMTL: ", msg
else:
pane.xhtml = content.xhtml
app.redraw() # TODO: wait til end of turn
of ContentKind.Svg:
let xn = preserveTo(toPreserve(content.xhtml), xmltree.XmlNode)
let svg = $(get xn)
onRetract:
app.panes.del(hash svg)
app.redraw()
# TODO: keep dead panes around until they are cleaned up.
# If something crashes then the last state should be visable.
var pane = app.panes.getOrDefault(hash svg)
if pane.isNil:
try:
pane = newPane(app, svg)
app.panes[hash svg] = pane
except:
let msg = getCurrentExceptionMsg()
stderr.writeLine "failed to render SVG: ", msg
else:
pane.svg = svg
app.redraw() # TODO: wait til end of turn
const
sdlTimeout = 500
@ -174,7 +231,7 @@ proc main() =
app.zoom(evt.wheel.y.float)
of WindowEvent:
if evt.window.event == WindowEvent_Resized:
app.redraw()
app.resize()
of MouseMotion:
if mousePanning:
var xy = vec2(evt.motion.xrel.float, evt.motion.yrel.float)

View File

@ -2,7 +2,7 @@
# SPDX-License-Identifier: Unlicense
import std/[asyncdispatch, os, parseopt, xmlparser, xmltree]
import preserves
import preserves, preserves/parse, preserves/xmlhooks
import syndicate,
syndicate/[actors, capabilities, relay]
@ -26,11 +26,12 @@ proc main() =
if megs > 1:
stderr.writeLine arg, " is ", megs, " MiB, not publishing"
else:
let xml = loadXml(arg)
var xml = loadXml(arg)
if xml.tag != "svg":
stderr.writeLine arg, " not recognized as SVG"
else:
discard publish(turn, ds, Svui(svg: $xml))
var pr = toPreserve(Svui(), Ref)
pr[1] = toPreserve(xml, Ref)
discard publish(turn, ds, pr)
stderr.writeLine "done"