forked from syndicate-lang/syndicate-protocols
64 lines
2.8 KiB
Plaintext
64 lines
2.8 KiB
Plaintext
version 1 .
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; https://noiseprotocol.org/
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;---------------------------------------------------------------------------
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; Binding and connection
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; A `step` for use with `gatekeeper.Resolve`.
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NoiseStep = <noise @service ServiceSelector> .
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; A `routeStep` for use in a `gatekeeper.Route`.
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NoiseRouteStep = <noise @spec NoiseSpec> .
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; A `description` for use with `gatekeeper.Bind` etc.
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NoiseService = <noise @spec NoiseServiceSpec> .
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;---------------------------------------------------------------------------
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; Specification of target and bind addresses
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ServiceSelector = any .
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NoiseSpec = {
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; The `serviceSelector` to use in a `NoiseStep` for `gatekeeper.Resolve`.
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service: ServiceSelector,
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; The responder's static public key. If not required (uncommon!), supply the empty ByteString.
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key: bytes,
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}
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& @protocol NoiseProtocol
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& @preSharedKeys NoisePreSharedKeys
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.
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NoiseServiceSpec = @base noise.NoiseSpec & @secretKey SecretKeyField .
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SecretKeyField = @present { secretKey: bytes } / @invalid { secretKey: any } / @absent {} .
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; If absent, a default of DefaultProtocol is used. Most services will speak the default.
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NoiseProtocol = @present { protocol: string } / @invalid { protocol: any } / @absent {} .
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DefaultProtocol = "Noise_NK_25519_ChaChaPoly_BLAKE2s" .
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; If present, Noise pre-shared-keys (PSKs) are drawn from the sequence as required; if the
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; sequence is exhausted or not supplied, an all-zeros key is used each time a PSK is needed.
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NoisePreSharedKeys = @present { preSharedKeys: [bytes ...] } / @invalid { preSharedKeys: any } / @absent {} .
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; Sessions proceed by sending Packets to the initiatorSession and responderSession according to
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; the Noise protocol definition. Each Packet represents a complete logical unit of
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; communication; for example, a complete Turn when layering the Syndicate protocol over Noise.
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; Note well the restriction on Noise messages: no individual complete packet or packet fragment
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; may exceed 65535 bytes (N.B. not 65536!). When `fragmented`, each portion of a Packet is a
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; complete Noise "transport message"; when `complete`, the whole thing is likewise a complete
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; "transport message".
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Packet = @complete bytes / @fragmented [bytes ...] .
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; When layering Syndicate protocol over noise,
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;
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; - the canonical encoding of the serviceSelector is the prologue
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; - protocol.Packets MUST be encoded using the machine-oriented Preserves syntax
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; - zero or more Turns are permitted per noise.Packet
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; - each Turn must fit inside a single noise.Packet (fragment if needed)
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; - payloads inside a noise.Packet may be padded at the end with byte 0x80 (128), which
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; encodes `#f` in the machine-oriented Preserves syntax.
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;
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; In summary, each noise.Packet, once (reassembled and) decrypted, will be a sequence of zero
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; or more machine-encoded protocol.Packets, followed by zero or more 0x80 bytes.
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.
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