syndicate-nim/src/syndicate/actors/timers.nim

35 lines
1.2 KiB
Nim

# SPDX-FileCopyrightText: ☭ Emery Hemingway
# SPDX-License-Identifier: Unlicense
import std/[asyncdispatch, monotimes, times]
import preserves
import syndicate
import ../protocols/timer
from syndicate/protocols/dataspace import Observe
export timer
type Observe = dataspace.Observe
proc now: float64 = getTime().toUnixFloat()
proc spawnTimers*(turn: var Turn; ds: Cap): Actor {.discardable.} =
## Spawn a timer actor.
spawn("timer", turn) do (turn: var Turn):
during(turn, ds, inject(grab Observe(pattern: dropType LaterThan), {0: grabLit()})) do (seconds: float64):
let period = seconds - now()
if period < 0.001:
discard publish(turn, ds, LaterThan(seconds: seconds))
else:
let facet = turn.facet
addTimer(int(period * 1_000), oneshot = true) do (fd: AsyncFD) -> bool:
run(facet) do (turn: var Turn):
discard publish(turn, ds, LaterThan(seconds: seconds))
template after*(turn: var Turn; ds: Cap; dur: Duration; act: untyped) =
## Execute `act` after some duration of time.
let later = now() + dur.inMilliseconds.float64 * 1_000.0
onPublish(turn, ds, grab LaterThan(seconds: later), act)