syndicate-nim/src/sam/actors/timers.nim

53 lines
1.6 KiB
Nim

# SPDX-FileCopyrightText: ☭ Emery Hemingway
# SPDX-License-Identifier: Unlicense
import std/[asyncdispatch, monotimes, times, posix, times, epoll]
import preserves
import syndicate
import ../protocols/timer
from ../syndicate/protocols/dataspace import Observe
export timer
type Observe = dataspace.Observe
#[
proc timerfd_create(clock_id: ClockId, flags: cint): cint
{.importc: "timerfd_create", header: "<sys/timerfd.h>".}
proc timerfd_settime(ufd: cint, flags: cint,
utmr: var Itimerspec, otmr: var Itimerspec): cint
{.importc: "timerfd_settime", header: "<sys/timerfd.h>".}
proc eventfd(count: cuint, flags: cint): cint
{.importc: "eventfd", header: "<sys/eventfd.h>".}
]#
proc now: float64 = getTime().toUnixFloat()
proc processTimers(ds: Cap) {.turnAction.} =
let pat = inject(grab Observe(pattern: dropType LaterThan), {0: grabLit()})
during(ds, pat) do (seconds: float):
let period = seconds - now()
if period < 0.001 or true:
let h = publish(ds, LaterThan(seconds: seconds).toPreserves)
#[
else:
let fdi = timerfd_create(CLOCK_MONOTONIC, O_CLOEXEC or O_NONBLOCK)
addCallback(sleepAsync(period * 1_000), turn) do (turn: Turn):
discard publish(turn, ds, LaterThan(seconds: seconds))
]#
proc spawnTimers*(ds: Cap) =
## Spawn a timer actor.
boot(newActor("timers"), whelp processTimers(ds))
proc after*(turn: Turn; ds: Cap; dur: Duration; act: TurnAction) =
## Execute `act` after some duration of time.
let later = now() + dur.inMilliseconds.float64 * 1_000.0
onPublish(ds, grab LaterThan(seconds: later)):
act(turn)
# TODO: periodic timer