Add a timeout to runOnce
This allows runOnce to be interwoven with other polling mechanisms.
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@ -745,16 +745,16 @@ proc runPendingTurns* =
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terminateActor(turn, err)
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terminateActor(turn, err)
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raise err
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raise err
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proc runOnce*: bool {.discardable.} =
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proc runOnce*(timeout = none(Duration)): bool {.discardable.} =
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## Run pending turns if there are any, otherwise
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## Run pending turns if there are any, otherwise
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## poll for external events and run any resulting turns.
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## poll for external events and run any resulting turns.
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## Return true if any turns have been processed.
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## Return true if any turns have been processed.
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if turnQueue.len == 0:
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if turnQueue.len == 0:
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when defined(solo5):
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when defined(solo5):
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discard solo5_dispatcher.runOnce()
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discard solo5_dispatcher.runOnce(timeout)
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else:
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else:
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var ready: seq[Continuation]
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var ready: seq[Continuation]
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ioqueue.poll(ready)
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ioqueue.poll(ready, timeout)
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while ready.len > 0:
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while ready.len > 0:
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discard trampoline:
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discard trampoline:
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ready.pop()
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ready.pop()
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@ -764,7 +764,7 @@ proc runOnce*: bool {.discardable.} =
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proc run* =
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proc run* =
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## Run actors to completion.
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## Run actors to completion.
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when defined(solo5):
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when defined(solo5):
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while turnQueue.len > 0 or solo5_dispatcher.runOnce():
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while turnQueue.len > 0 or solo5_dispatcher.runOnce(timeout):
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runPendingTurns()
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runPendingTurns()
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else:
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else:
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var ready: seq[Continuation]
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var ready: seq[Continuation]
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